Developers want more functionality and low costs, but right now this is a very unsolved problem. It's the main driving force gutting the small developers out of the industry.cthellis42 said:Makes me wonder, though. Did they expect handhelds to remain in 2D perpetually? Because the only way they'd retain those low costs is if they stayed 2D or with particularly low-quality 3D in perpetuity.
Getting in first is not a bad thing, but getting in second can be - too many games chasing too few buyers is not a good situation to be in. If you aren't in that first wave, it can be better to sit on your hands for six months and set your priorities based on how the hardware sales curve goes.
I would not be surprised if low-key development (say 2-3 programming staff) was underway at many companies considering sit-and-wait.