Pixel Shader 2.0 gaming roundup

tEd said:
ANova said:
NFSU uses PS2.0 for it's water effects, I know that for a fact. Painkiller for the same reason, possibly some other effects. The game that uses the most DX9 shaders currently is Far Cry. HL2 is supposed to use more then five times as many shaders as Far Cry.

Halo, Tomb Raider, SC Pandora Tomorrow and Deus Ex 2 all use a very limited amount.

nfsu,painkiller = no ps2.0

painkiller uses ps1.4 though

Like I said, NFSU uses PS2.0 for it's water effects and street reflections. This is fact. Maybe even the blurring as well though I'm not sure on that.

Painkiller's recommended system specs are a DirectX9 capable 128 MB graphics card which seems to support the fact that it uses PS2.0 for something. Then again maybe they just listed that since the fastest cards available are DX9 cards? I don't know.
 
ANova said:
Painkiller's recommended system specs are a DirectX9 capable 128 MB graphics card which seems to support the fact that it uses PS2.0 for something. Then again maybe they just listed that since the fastest cards available are DX9 cards? I don't know.

They're propably just referring to DX9 supporting drivers like most other games.
 
I'd imagine Deus Ex 2 and Pandora Tomorrow are both DX8.1 since they are based on the current (shipping) version of the Unreal engine.
 
ANova said:
tEd said:
ANova said:
NFSU uses PS2.0 for it's water effects, I know that for a fact. Painkiller for the same reason, possibly some other effects. The game that uses the most DX9 shaders currently is Far Cry. HL2 is supposed to use more then five times as many shaders as Far Cry.

Halo, Tomb Raider, SC Pandora Tomorrow and Deus Ex 2 all use a very limited amount.

nfsu,painkiller = no ps2.0

painkiller uses ps1.4 though

Like I said, NFSU uses PS2.0 for it's water effects and street reflections. This is fact. Maybe even the blurring as well though I'm not sure on that.

Painkiller's recommended system specs are a DirectX9 capable 128 MB graphics card which seems to support the fact that it uses PS2.0 for something. Then again maybe they just listed that since the fastest cards available are DX9 cards? I don't know.

fact provided by whom? nfsu doesn't give me any ps2.0 shader using 3danalyzer the same goes for painkiller
 
where lies the definition of PS2.0 games?
is it enough if there is only minor usage of ps2.0 shadercode as a "highest quality" sort of thing.. or does it need anything else to qualify?

Ive heard comments on how DX9 classed games "barly use any of it at all" so to speak, just curious on how its defined, when it is a PS2.0 game..
 
tb said:
jolle said:
Deus Ex2 alegedly uses some sort of DX9 features..
Dunno if you would call it a PS2.0 game tho..

Deus Ex2 uses DirectX 8.1 - that's why you can't have the bloom effect and FSAA :(

Thomas


The same goes for Splinter Cell: PT, right? I thought this game was strictly d3d 8.1 since it was made for the xbox primarily.
 
tEd said:
ANova said:
tEd said:
ANova said:
NFSU uses PS2.0 for it's water effects, I know that for a fact. Painkiller for the same reason, possibly some other effects. The game that uses the most DX9 shaders currently is Far Cry. HL2 is supposed to use more then five times as many shaders as Far Cry.

Halo, Tomb Raider, SC Pandora Tomorrow and Deus Ex 2 all use a very limited amount.

nfsu,painkiller = no ps2.0

painkiller uses ps1.4 though

Like I said, NFSU uses PS2.0 for it's water effects and street reflections. This is fact. Maybe even the blurring as well though I'm not sure on that.

Painkiller's recommended system specs are a DirectX9 capable 128 MB graphics card which seems to support the fact that it uses PS2.0 for something. Then again maybe they just listed that since the fastest cards available are DX9 cards? I don't know.

fact provided by whom? nfsu doesn't give me any ps2.0 shader using 3danalyzer the same goes for painkiller

I had recently experienced an odd problem with my Radeon 9500 Pro (which has since been corrected) that would cause weird stuttering in games and benchmarks that used PS2.0 shaders. I came to this conclusion because none of the older games I tried running on it experienced this problem. 3dmark01 ran fine for instance; 3dmark03 did not after the first test. NFSU would run fine most of the time as well except when I got to sections of the racetrack that had water. The HL2 leak and Far Cry had the stuttering as well.
 
Whilst your problem was odd and perhaps indicative when certain shader effects were used your graphics card had a problem (that has now been corrected as you state), it does not prove that the water effect was a PS2.0 problem or in fact your stuttering was caused by PS2.0 shaders.

If this is all you have as your 'fact' then its not a fact at all, merely speculation and postulation from a very limited and extremely odd way of diagnosing what shader effect version is used for the water in NFS:Underground.

However this does not rule out that in fact the game does use PS2.0 shaders it just means you haven't proven a thing. :)

Best to ask the developers of the game methinks...
 
Scarlet said:
max-pain said:
Star Wars Galaxies

Really? Where? I have played a lot of SWG and don't notice that the quality is that good.

Seriously - where is PS2 used in SWG?
The water. Uttar and I checked this out back when we were both Total Galaxies Whores, and the water used PS2.0 if you have a PS2.0-enabled card. When the option for forcing PS versions came out, both of us did a few tests to see what it did exactly--that was it.
 
Tahir said:
Whilst your problem was odd and perhaps indicative when certain shader effects were used your graphics card had a problem (that has now been corrected as you state), it does not prove that the water effect was a PS2.0 problem or in fact your stuttering was caused by PS2.0 shaders.

If this is all you have as your 'fact' then its not a fact at all, merely speculation and postulation from a very limited and extremely odd way of diagnosing what shader effect version is used for the water in NFS:Underground.

However this does not rule out that in fact the game does use PS2.0 shaders it just means you haven't proven a thing. :)

Best to ask the developers of the game methinks...

Yes yes, fine. IMO the game has effects that look like the result of PS2.0. I don't really care either way. :p
 
ANova said:
tEd said:
ANova said:
tEd said:
ANova said:
NFSU uses PS2.0 for it's water effects, I know that for a fact. Painkiller for the same reason, possibly some other effects. The game that uses the most DX9 shaders currently is Far Cry. HL2 is supposed to use more then five times as many shaders as Far Cry.

Halo, Tomb Raider, SC Pandora Tomorrow and Deus Ex 2 all use a very limited amount.

nfsu,painkiller = no ps2.0

painkiller uses ps1.4 though

Like I said, NFSU uses PS2.0 for it's water effects and street reflections. This is fact. Maybe even the blurring as well though I'm not sure on that.

Painkiller's recommended system specs are a DirectX9 capable 128 MB graphics card which seems to support the fact that it uses PS2.0 for something. Then again maybe they just listed that since the fastest cards available are DX9 cards? I don't know.

fact provided by whom? nfsu doesn't give me any ps2.0 shader using 3danalyzer the same goes for painkiller

I had recently experienced an odd problem with my Radeon 9500 Pro (which has since been corrected) that would cause weird stuttering in games and benchmarks that used PS2.0 shaders. I came to this conclusion because none of the older games I tried running on it experienced this problem. 3dmark01 ran fine for instance; 3dmark03 did not after the first test. NFSU would run fine most of the time as well except when I got to sections of the racetrack that had water. The HL2 leak and Far Cry had the stuttering as well.

3DMark03 not after the first test? It clearly shows that it wasn't "PS 2.0" which was f#cked, it was PS 1.4, in 3DMark03 only Mother Nature, test 4, uses PS 2.0, not the second and third.
 
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