PGR3 textures

Shifty Geezer said:
I'm really not that fussed about spectator behavior. In racing games you generally don't notice, they whizz past too fast. As long as they don't look like cardboard cutouts it's a big plus on what we currently have. Plus it shouldn't take much to offset animations by a few frames in the final build.

I was thinking more for Gotham TV than gameplay, but I don't know how they'll handle the views for that. I was thinking the Gotham TV views would see the civilians more often. But anyways... not a big deal. Just bad for screenshots. :p
 
BenQ said:
You can't compare a nice crisp pic taken from a dev kit to a frame ripped from a vid. :?

I don't think ANY other game would fair any better under the same kind of "comparison." ;)

The vid was a direct feed 720p WMV. I dont think you can get much more detail than that.
 
yes, but it was a 60fps 720p feed - how big do you think that should be in raw uncompressed form?

it is a pretty highly compressed video, thus the IQ won't be comparable.

that aside, apart from the aforementioned fact that it has been said not all buildings will have the same level of detail, i would say it's fair to postulate that the demo shown here is still far from finished... at the time of making this they had probably had the beta kits for a couple of weeks at most.

so take those points into account and the finished game will probably show a level of detail more comparable to those images
 
let's hope so. The overall image quality of the video was pretty high though. I was watching it on my 50" LCD it's clearly direct feed from the game. You can tell from the clarity of the text overlays.
so I doubt it's a video compression issue.
 
looks danged nice to me

at 160 mph, racing competition, motion blur, focusing on taking a racing line and some seriously beautiful environments and lighting, I doubt you will ever notice the subtle texture qualities that you are trying to compare in stills.
 
seismologist said:
let's hope so. The overall image quality of the video was pretty high though. I was watching it on my 50" LCD it's clearly direct feed from the game. You can tell from the clarity of the text overlays.
so I doubt it's a video compression issue.

Yes, it is direct feed from the game, but just LOOK at the quality in a frame by frame basis. You can't actually believe the game will look like that.

Bottom line is that you can't compare a pic taken straight from the dev kit to a frame ripped from a vid....not the same thing at all. Your "texture comparison" really is quite rediculious.

Do you think ANY other game would fair better under such a rediculious comparison? Obviously not.
 
seismologist said:
BenQ said:
You can't compare a nice crisp pic taken from a dev kit to a frame ripped from a vid. :?

I don't think ANY other game would fair any better under the same kind of "comparison." ;)

The vid was a direct feed 720p WMV. I dont think you can get much more detail than that.

You don't think it can get more detailed than that? :D Trying actually playing the game :D

Since when has an internet vid EVER looked nearly as good as when your actually playing the game. ;)
 
BenQ said:
Since when has an internet vid EVER looked nearly as good as when your actually playing the game. ;)

Since they started releasing them as 60fps 720p direct feed. :)

The video quality itself is actually quite stunning. Rather than blaming it on the hi-res video I'd wager that this is the result of texture compression. Or something else. Even the lighting in the first shot looks more realistic.
 
seismologist said:
BenQ said:
Since when has an internet vid EVER looked nearly as good as when your actually playing the game. ;)

Since they started releasing them as 60fps 720p direct feed. :)

The video quality itself is actually quite stunning. Rather than blaming it on the hi-res video I'd wager that this is the result of texture compression. Or something else. Even the lighting in the first shot looks more realistic.

No, doubt HD vids look much better than some crappy typical resolution of 320 X 180 :LOL:

But you still can't expect an internet vid to have nearly the same fidelity as when it's actually being rendered straight off the Xbox 360 right into the HDTV/monitor. Obviously the only accurate representation would be a pic from the dev.... not ripping a frame out of a vid.
 
BenQ said:
seismologist said:
BenQ said:
Since when has an internet vid EVER looked nearly as good as when your actually playing the game. ;)

Since they started releasing them as 60fps 720p direct feed. :)

The video quality itself is actually quite stunning. Rather than blaming it on the hi-res video I'd wager that this is the result of texture compression. Or something else. Even the lighting in the first shot looks more realistic.

No, doubt HD vids look much better than some crappy typical resolution of 320 X 180 :LOL:

But you still can't expect an internet vid to have nearly the same fidelity as when it's actually being rendered straight off the Xbox 360 right into the HDTV/monitor. Obviously the only accurate representation would be a pic from the dev.... not ripping a frame out of a vid.
Exactly, you're not going to get the same quality from a video with temporal blur, video compression etc that you would get if you take a screenshot from the game paused.
 
seismologist said:
BenQ said:
Since when has an internet vid EVER looked nearly as good as when your actually playing the game. ;)

Since they started releasing them as 60fps 720p direct feed. :)

The video quality itself is actually quite stunning. Rather than blaming it on the hi-res video I'd wager that this is the result of texture compression. Or something else. Even the lighting in the first shot looks more realistic.

It's not a direct feed. It's a high res camcorder or capture card feed. See here:

Direct feed:
project-gotham-racing-3-20050725113800247.jpg


The camcorder/capture card feed from yesterday:
726_0027.jpg
 
We also don't know how many models are done .

I'm sure they were scrambling to use that extra 256 megs they got a few months ago . I"m sure alot of textures were redone and alot of buildings will be redone
 
I'm pretty sure when the game is finally done, you'll be able to stop during a race to look at the buildings which will like like those high resolution textured ones posted previously. There's really no point in lying about texture quality when people will be able to see for themselves.
 
Shogmaster, your direct feed car shot is actually more like a render.

I'm not sure why you keep calling the trailer camcorder/capture. ignoring the screenshots, go watch the trailer on your PC. The textures never approach the level in in the first shot.
There's even some camera stills in the video focused on buildings so you can see just how low res the textures are that they're using.

My guess is that the original texture is what it looks like before compression. In game detail appears to be much lower.
 
seismologist said:
Shogmaster, your direct feed car shot is actually more like a render.

I'm not sure why you keep calling the trailer camcorder/capture. ignoring the screenshots, go watch the trailer on your PC. The textures never approach the level in in the first shot.
There's even some camera stills in the video focused on buildings so you can see just how low res the textures are that they're using.

My guess is that the original texture is what it looks like before compression. In game detail appears to be much lower.

Have you played PGR2?
 
BenQ said:
You can't compare a nice crisp pic taken from a dev kit to a frame ripped from a vid. :?

I don't think ANY other game would fair any better under the same kind of "comparison." ;)

EXACTLY.

If you compare a high-res pic from DOA4 to a picture from the DOA4 trailer, you'll see the same loss in quality. Why someone would even try to compare these things is beyond me.
 
PC-Engine said:
There's really no point in lying about texture quality when people will be able to see for themselves.

I seem to remember vaguely - that's called PR talk, isn't it?
 
seismologist said:
Shogmaster, your direct feed car shot is actually more like a render.

No, it's actually like a realtime framebuffer output. ;)

I'm not sure why you keep calling the trailer camcorder/capture. ignoring the screenshots, go watch the trailer on your PC. The textures never approach the level in in the first shot.

Because it's a blown out camcorder or capture card feed.

There's even some camera stills in the video focused on buildings so you can see just how low res the textures are that they're using.

You are seeing it through subpar analog translation diminishing most details.

My guess is that the original texture is what it looks like before compression. In game detail appears to be much lower.

You are not even trying, Gigadent. This is a very transparent (and pathetic) X360 trolling.
 
PC-Engine said:
onanie said:
PC-Engine said:
There's really no point in lying about texture quality when people will be able to see for themselves.

I seem to remember vaguely - that's called PR talk, isn't it?

What difference does it make if the PR talk turns out to be true?

None at all. I hope this doesn't apply to just xbox360 games :)
 
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