I tried to compare this game to motorstorm by running side by side videos the other day, and as far as I can recall it lost. Nonetheless it was an eyeopening next gen experience not to be forgotten at it's debut, and still my fave 360 game to date.
I see some problems with this sort of comparison...
Different genres of racing.
Different features and focus in the gameplay.
Different release points.
Playing > Watching.
And if dead set to compare (egads!) why not play uncompressed final versions next to eachother, side-by-side?
Oh... and mods keep closing threads for posts like this
Anywho... the games are very different. The only thing they really have in common is tires, and in many cases not even the same number. Certain games are bound to draw comparisons (GT/Forza, Halo/KZ, Tekken/VF/DoA, etc) due to genre, gameplay, and hype generation. As per the OP, the I would tend toward the position that PGR3 has more world detail than Motorstorm that, based on the limited footage, doesn't appear to have as much variety or detail. On the other hand PGR3 lacks mud, massive collisions, dirk bikes, nitros, etc... It is like comparing a dog and cat because they each have 4 legs and are pets. Taste and preference is going to be a more significant factor than anything else.
So your comment seems to be a big derail, especially considering the topic was on world detail in PGR3, and yet you introduce another game, another platform, and change the focus from discussion of the detailed world assets to... "as far as I can recall it lost"
As far as you can recall? If you are forgetting the details of a comparison from "the other day" you may want to see a doctor about that. Or start taking some Ginko :smile: