Found some pictures of Real life locations and their PGR3 counterparts, im impressed.
Now if only the game were rendered at a higher resolution with 4xAA, then it would fool everyone while playing.
The bottom two screen comparison are so similar to real life that they could fool 99% of viewers into thinking that they were photgraphs...
Unfortunately these are stills and plus you dont tend to look up while driving at very high speed through a city Its almost a waste. I'd prefer they get better lighting with "atmospherics" than more accurately mapped buildings in PGR4 ...
hm... I guess with all that RAM they gotta fill it up somehow. It's too bad because that means longer load times.
Correct me if I'm wrong, but wouldn't the lighting/atmospheric effects be mutually exclusive with the textures, especially since the lighting is essentially static for everything but the cars?
quick question: PGR3 loads the entire track to the RAM before we play right? (Atleast im 99,9% sure because of the long loadtimes and the fact that there is no "pop-up lag" even when you do the 700mph bug).
This means that they obviously got quite a lot of ram that they could have used more efficiently. Wouldnt it be better to stream the track on demand? We could higher quality things into the RAM that way
looks incredible
Unfortunately these are stills and plus you dont tend to look up while driving at very high speed through a city Its almost a waste. I'd prefer they get better lighting with "atmospherics" than more accurately mapped buildings in PGR4 ...
Streaming the track on-demand would reduce the initial load time assuming the same assets. At least load up the first section, and then get the player in the game. Meanwhile stream the rest of the track.... As for streaming better assets... I don't think it'd be a particularly great idea; just look at Halo 2: I couldn't turn 180 degrees *quickly* without seeing pop-up. And keep in mind that Halo 2 used lower res textures, and the DVD-drive speed: amount of RAM ratio is better than on the 360.
Acert93 said:The lighting in the game is pretty good, if not one of the bright spots IMO. The HDR lighting, especially the iris effect, is some of the best I have seen in a game, period. A year later and I think they still stand out, which says a lot. Some taste involved, but very well down. And I love the locals. The unique world detail gives you a nice sense you don't get in many other racers. Feels very "organic" but in a concerete and steel kind of way