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Ozymandis said:CaptainHowdy said:I think they are talking about if the game was designed for GC though..not simply porting it over.
Ah. Well I'm sure that if the game was designed for Gamecube, the textures were scaled back, the poly counts lowered or framerate halved, the Dolby Digital removed, that it'd run beautifully 8)
yipchunyu said:i agreed that XBOX is a little bit superior than GC. However, the game already show the gap? In other words, u think that GC (even utilize its hardware power) will never produce games with higher quality? PDO is the top celling for GC?![]()
Ozymandis said:CaptainHowdy said:I think they are talking about if the game was designed for GC though..not simply porting it over.
Ah. Well I'm sure that if the game was designed for Gamecube, the textures were scaled back, the poly counts lowered or framerate halved, the Dolby Digital removed, that it'd run beautifully 8)
In theory. Realworld use of over 4 textures layers at a time on the Cube will more than likely prove extremely difficult because you sacrifice many things.CaptainHowdy said:Poly Counts I can see, but Textures? uhm, GC can do more textures per pass than either of the other systems..
Realworld use of over 4 textures layers at a time on the Cube will more than likely prove extremely difficult because you sacrifice many things.
It's not flawed if they're making an equal comparison. They're probably assuming that both the GameCube developer and the Xbox developer are achieving a proportionally similar level of performance from their respective host platform. That's a reasonable assumption since development for both machines is said to be relatively straightforward. Naturally, a developer would give as much of an effort trying to push the Xbox hardware as they would the GameCube hardware.'This game is on XBox, XBox is a bit more powerful then GameCube, so a GameCube version of this game would have to be scaled down."
Its a majorly flawed argument.