Panzer Dragoon Orta not possible with GC?

Ozy: I dunno.. I wouldn't be so sure anymore. I would normally agree that they'd have to make sacrifices.. but..

Well, GCN has surprised me. Like the PS2, you can do a lot with the GCN if you code specifically for it. ;)
 
Ozymandis said:
CaptainHowdy said:
I think they are talking about if the game was designed for GC though..not simply porting it over.

Ah. Well I'm sure that if the game was designed for Gamecube, the textures were scaled back, the poly counts lowered or framerate halved, the Dolby Digital removed, that it'd run beautifully 8)

i agreed that XBOX is a little bit superior than GC. However, the game already show the gap? In other words, u think that GC (even utilize its hardware power) will never produce games with higher quality? PDO is the top celling for GC? :cry:
 
yipchunyu said:
i agreed that XBOX is a little bit superior than GC. However, the game already show the gap? In other words, u think that GC (even utilize its hardware power) will never produce games with higher quality? PDO is the top celling for GC? :cry:

I don't know. Of course I'm not a developer or anything. But from what I've seen, the most-impressive Gamecube game graphics-wise was a launch title (Rogue Leader). None of the Cube's games since then have been really anything special graphically (RE series perhaps).

I think it's a given that Xbox is capable of a bit more than Gamecube as far as graphics.
 
Once again people are making the mistake of thinking that any good looking game on XBox uses every ounce of its power. The argument from some people often seems to be:

'This game is on XBox, XBox is a bit more powerful then GameCube, so a GameCube version of this game would have to be scaled down."

Its a majorly flawed argument.

From what I've seen Panzer Dragoon Orta isn't that fantastic looking. Its not a step above something like Rogue Leader, maybe not even as good, (I don't know for sure as I haven't played it yet). So I see no reason why the graphics would need to be scaled down.

I'm quite confident that XBox and GameCube have allot more in there hardware then Orta is doing.

Ozy

You mention that Rogue Leader was a launch game and is still technically the best looking game, not just on GameCube but still one of the best on any system IMO. Well that shows what can be done with the GC hardware when a dev really knows what they're doing like Factor 5. Rogue Leader, put together in 9 months, is right up there with games like Orta, so you really have no reason to believe that anything would have to be scaled back for Orta.

The only way I can see what you mentioned happening, dropping texture detail/polycounts, is if the game was just a direct port from XBox to GameCube. But then I can also see Rogue Leader being worse on XBox then it is on GameCube with a simple direct port.
 
Ozymandis said:
CaptainHowdy said:
I think they are talking about if the game was designed for GC though..not simply porting it over.

Ah. Well I'm sure that if the game was designed for Gamecube, the textures were scaled back, the poly counts lowered or framerate halved, the Dolby Digital removed, that it'd run beautifully 8)

Poly Counts I can see, but Textures? uhm, GC can do more textures per pass than either of the other systems..
 
CaptainHowdy said:
Poly Counts I can see, but Textures? uhm, GC can do more textures per pass than either of the other systems..
In theory. Realworld use of over 4 textures layers at a time on the Cube will more than likely prove extremely difficult because you sacrifice many things.

And it isn't all about how many textures can be applied in a single pass. There's also the amount of textures that can be applied in the least amount of clock cycles, multitexture fillrate speeds, memory bandwidth, memory size, etc.
 
Realworld use of over 4 textures layers at a time on the Cube will more than likely prove extremely difficult because you sacrifice many things.

All that is sacrificed for GameCube is pixel fillrate though.

With 5 layers you have 129mpixels/s (down from 162mpixels/s with 4 layers). So the difference, for GameCube, of going from 4 layers to 5 layers is very small, much smaller then other consoles doing the same.

The difference is even smaller once you remember that at 640x480 you don't need much pixel fillrate. Even with 8 texture layers you still have 81mpixels/s, which is fine for 640x480.

But obviously your right that texture layers isn't everything. But it is an area where GameCube shines
 
Hmmm, while Rogue Leader is definitly one of the best looking games, one has to consider that on its (arguably) best looking level, (2nd part of raid on bespin, imo) framerate somewhat crawls (sometimes definitly <20fps). Overall from all my games (on all my consoles) best looking would go to xbox from a technical point of view (esp. Mech Assault, though Zelda WW definitly looks to be a contender should it ever get released here) and to ps2 from an artistic POV (lots of good stuff here, GT3, FFX,...).
 
But GC and XBOX are quite close in what can be archieved, so i think just about every game that can be done on one console should be doable on the other (plus/minus some minor eyecandy), and PS2 also is not "leaps" behind both others.
 
i think the thing that the gamecube miss the most is the RAM.
the xbox has much more ram.

with more ram you can have better textures, more geometry data etc..
 
Really? I zip along at 150k :D

Very pretty movies, much much better than the OXM demo.

Still, looks much more like a 'must rent' than a 'must own', if only because of the nature of the game.

(heres hoping Smilebit atleast keeps an option for Jap voice tracks in the final release!)
 
Teasy:
'This game is on XBox, XBox is a bit more powerful then GameCube, so a GameCube version of this game would have to be scaled down."

Its a majorly flawed argument.
It's not flawed if they're making an equal comparison. They're probably assuming that both the GameCube developer and the Xbox developer are achieving a proportionally similar level of performance from their respective host platform. That's a reasonable assumption since development for both machines is said to be relatively straightforward. Naturally, a developer would give as much of an effort trying to push the Xbox hardware as they would the GameCube hardware.

However, seeing as no game utilizes the full potential of its host system, it's possible that Panzer's performance could be within the range of the GameCube's capabilities.
 
Here

they break it down by platform, and the final GOTY
was at the very end.

Game of the Year PC- Warcraft 3
Game of the Year Xbox- Mechassault
Game of the Year PS2- Grand Theft Auto: Vice City
Game of the Year GC- Metroid Prime
Game of the Year GBA- Tactics Ogre- The Knight of Lodis

And the Winner for Game of the Year overall......
Metroid Prime.
 
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