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Short games tend to attract controversy, period. There just aren't many of them. Short games are always viewed negatively, regardless of the platform, unless it's a $40 game or something.
A short game is indeed something inherently negative, especially when the price is not adjusted. There is nothing to argue about it imo.
Looking for collectibles is padding.We are discussing what counts as padding.
Why? When is a short game something positive?Disagree.
...Was it short and did it feel short are two different things.
I'll have an opinion once I played it, I fully agree it's important, but it's a bad trend to judge play time as an absolute metric above more important thing. It's what forces studios to add grind and "look around until you find the blue key" stuff. Was it short and did it feel short are two different things.
Why? When is a short game something positive?
When the game is really good and it doesn't feel too long, like it's dragging. The length of a game isn't inherently good or bad. It's just what it is.
When people review books, to they count the number of words and assume that if there are too few words that the book isn't as good as it could have been? Writers have editors for a reason. The same is true for movies. You can have a great movie that's 1:40, which is a little short nowadays, but you can't assume the movie would be better if it were 2:30 instead, or that the running time is a negative.
No, finding collectables is a form of gameplay. It's a secondary mechanic, where in this case shooting is the primary. But exploring the world and finding trinkets can bring value to the game. Hence, it's gameplay. To others, like yourself, it's not of value, hence it's padding. Heck, given the story nature of the game, one could claim the shooting is just padding for the cinematics. Or the cinematics are padding to stretch out the gunplay. But 'padding' is subjective to one's tastes.We're discussing what counts as rushing a game, not whether people like or dislike engaging with the padding.
Presumably because a BRD doesn't cost $60!Why can't you compare them?
Why can't you compare them?
Also, if a game is 30 hours long and starts to drag after the 20 hour mark, do you not think that game could be better if it were 20 hours long instead?
...
In which cases do you say: I wish the game would be shorter?