The game isn't even out yet, and doesn't (appear) to have a strong puzzle element like Resident Evil and Zelda, so comparisons to those games (particularly glitch-chained speedruns) probably aren't the best.
Completing a game very quickly often takes lots of mastery and prior knowledge, built up over time. If you can get "speedrun" like times of 5 ~ 9 hours (including 2 hours of un-skippable cutscenes) at normal pace on first sight, it's probably not a very big game.
Which is fine if you absolutely love the game and especially if it offers lots of replayability. And I'm sure that are people that will absolutely love The Order because so much work has been put into it.
So my concern wouldn't actually be so much about the length, it would be about replayability if those custscenes aren't skippable on subsequent playthroughs. That would give a really high cutscene to gameplay ratio, especially as subsequent play throughs will drop you closer to or below that pre-launch 5 hour completion time.
Completing a game very quickly often takes lots of mastery and prior knowledge, built up over time. If you can get "speedrun" like times of 5 ~ 9 hours (including 2 hours of un-skippable cutscenes) at normal pace on first sight, it's probably not a very big game.
Which is fine if you absolutely love the game and especially if it offers lots of replayability. And I'm sure that are people that will absolutely love The Order because so much work has been put into it.
So my concern wouldn't actually be so much about the length, it would be about replayability if those custscenes aren't skippable on subsequent playthroughs. That would give a really high cutscene to gameplay ratio, especially as subsequent play throughs will drop you closer to or below that pre-launch 5 hour completion time.