Sigfried1977
Legend
I thought The Last of Us was easily twice as long as it needed to be. The whole Pittsburgh (was it Pittsburgh?) just dragged on on forever. It really wasn't until the Winter section that the game bothered to work in a couple of gameplay tweaks and finally picked up the pace.
As for padding: In a fast paced spectacle shooter which aggressively pushes you ever forward and regularly blocks your way back (Uncharted, Killzone, Gears, ...) I'd actually say that sticking around looking for pointless collectibles is very much not the normal way to play the game. I'd wager most people want to experience the story and the thrills before bothering to look behind every bush for haphazardly scattered doodads.
As for padding: In a fast paced spectacle shooter which aggressively pushes you ever forward and regularly blocks your way back (Uncharted, Killzone, Gears, ...) I'd actually say that sticking around looking for pointless collectibles is very much not the normal way to play the game. I'd wager most people want to experience the story and the thrills before bothering to look behind every bush for haphazardly scattered doodads.
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