It's an arena shooter. The game is built around skill- no unlocks. You are allowed to change your character mid stream but the goal is to beat the other team through skill and team work.
It's simplistic in nature, but the fun is centred around the gameplay and getting better at the game, as opposed to obtaining better loot which is the impression that you've gotten better at the game when you actually haven't.
There's nothing amiss but too many gamers have been given false impressions of what fun is and what addictive achievement/loot grinding is.
There's quite a difference and I implore players to learn to separate the two.
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Being a total Q3Arena addict back in the day, and the city champion, I totally understand that. In fact it feels like Q3+TF2 to me when I play it. Doom is also trying to bring that old school gameplay back. Nothing against the gameplay, but considering it is 2016, Doom's unlock do a better job at making me feel rewarded after every match. COnsidering its from Blizzard, the masters of long term progression systems, I was expecting it to be even better , even more rewarding and addicting. Maybe its my expectations from Blizzard that caught me in the wrong foot.
Also, I believed this was going to be a MOBA, where as its a team based shooter and nothing more.
The game is fun, but for a simple team based shooter with 12 maps and 3 modes, I cannot pay $60 in this time and age ! At $30-40 I would consider buying it, but at $60, the package is seriously lacking in content. Or atleast it feels that way considering the current gaming landscape.
Gamespot seems to love it:
In fact, I love it too, as a free game or $20 game max. For $60, I would expect much more, much much more. I mean even TF2 was part of Orange Box. But I guess Blizzard has fans enough to let them get away with the $60 price tag.