Rikimaru
Veteran
To make another atrocious metro like UI?Or even their OS.
To make another atrocious metro like UI?Or even their OS.
Cute, but I guess you didn't pay attention to the OS for WiiU. Ultimately, if such a thing were to happen (of course not), it'd be aesthetics of Nintendo, but the underlying software layers would be from MS engineers, who have been giving monthly updates for Xbox One that seemingly a lot of people appreciate over the competition. Metro design was poorly received, but the actual Windows OS seems quite good in my experience - Win8.1 seemingly does much better with my SSDs, and generally is stable/fast.To make another atrocious metro like UI?
Wii U/3DS UI is more intuitive than xbo (it does not do much, nevertheless it is).Cute, but I guess you didn't pay attention to the OS for WiiU. Ultimately, if such a thing were to happen (of course not), it'd be aesthetics of Nintendo, but the underlying software layers would be from MS engineers, who have been giving monthly updates for Xbox One that seemingly a lot of people appreciate over the competition. Metro design was poorly received, but the actual Windows OS seems quite good in my experience - Win8.1 seemingly does much better with my SSDs, and generally is stable/fast.
You need to separate the looks from the underlying SW.
Actually it's not very impressive. Linux could be deployed this way very easily. PS3 had hypervisor, though its purpose was little different.As AINets was saying, you need to separate the OS and the UI.
The actual underlying OS (OS pyramid?) on the Xbox 1 is very impressive. It uses multiple virtual machines that don't interfere with each other, the resource allocation is seamless, and the none-game reserves are smaller relative to what they're doing than for Sony or Nintendo.
Why the heck would Nintendo chose windows?
From my understanding: OS layer and application layers can be iterated in conjunction with the games later without any interference between the two. It's like having a million versions of directX and drivers installed on your computer all at once to ensure full compatibility from the day you launch to the final app ever made. While this is happening your still going from windows8 to windows10 service pack 12 without a care of what's happening at the game level.I have no idea what's so interesting about running a hypervisor with two VM, on a modern x86 arch... we're in 2015.
Nintendo can't use Linux because it's GPLv3, but I see no valid reason to use anything other than BSD.:
Because resources for apps and games are reserved.The speed which which MS have been able to iterate and add features and release reserved processing time is also new for consoles. There's even Windows 10 + apps coming, and still no concern about impact on game performance.
Nintendo can't use Linux because it's GPLv3, but I see no valid reason to use anything other than BSD.
Because resources for apps and games are reserved.
Because resources for apps and games are reserved.
Speaking of WiiU OS did Nintendo managed to lower its footprint or it is still a beefy 1GB?