jedibeeftrix
Newcomer
Taken from semiaccurate (for my sins):
"All members of the Series6 family support all features of the latest graphics APIs including OpenGL ES ‘Halti’, OpenGL 3.x/4.x, OpenCL 1.x and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality"
Does the fact that Rogue can do OpenGL 4.x indicate that OpenGL ES Halti can do tessellation, or is it really Halti really only a streamlined version of the OpenGL 3.3 feature set?
On a slightly different note, given how infrequently ES is updated it seems backwards to standardise on a hardware feature set that equates to an api that was never very popular from a development PoV (i.e. DX10), when there is a very popular api that is rapidly gaining traction in studios the world over!
"All members of the Series6 family support all features of the latest graphics APIs including OpenGL ES ‘Halti’, OpenGL 3.x/4.x, OpenCL 1.x and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality"
Does the fact that Rogue can do OpenGL 4.x indicate that OpenGL ES Halti can do tessellation, or is it really Halti really only a streamlined version of the OpenGL 3.3 feature set?
On a slightly different note, given how infrequently ES is updated it seems backwards to standardise on a hardware feature set that equates to an api that was never very popular from a development PoV (i.e. DX10), when there is a very popular api that is rapidly gaining traction in studios the world over!