jedibeeftrix
Newcomer
Remembering where this discussion began - asking whether OpenGL ES would start to adopt features now standard in desktop graphics - has Khronos screwed pooch in failing to move OpenGL ES onward fast enough?
Taken from the Anadtech liveblog of GoogleIO:
09:46AM PDT - Now talking about Graphics in L
09:47AM PDT - Android Extension Pack defined with Google, Qualcomm, ARM and NVIDIA
09:47AM PDT - adds support for tessellation, geometry shaders, compute shaders and ASTC
09:47AM PDT - Unreal Engine 4 running on Android L with NVIDIA tablet hardware
09:47AM PDT - This sounds like Google's solution to the OpenGL/OpenGL ES gap
PowerVR producing GPU's with full DX11 compliance
Qualcomm producing SoC's with full DX11 compliance
Nvidia producing SoC's with full DX11 compliance
Are ARM also producing GPU's with full DX11 compliance?
And where is OpenGL ES in all those...
Did they mess up, or will this Android Extension Pack be rapidly be rolled back into what will shortly be announced as OpenGL ES 4.0?
Taken from the Anadtech liveblog of GoogleIO:
09:46AM PDT - Now talking about Graphics in L
09:47AM PDT - Android Extension Pack defined with Google, Qualcomm, ARM and NVIDIA
09:47AM PDT - adds support for tessellation, geometry shaders, compute shaders and ASTC
09:47AM PDT - Unreal Engine 4 running on Android L with NVIDIA tablet hardware
09:47AM PDT - This sounds like Google's solution to the OpenGL/OpenGL ES gap
PowerVR producing GPU's with full DX11 compliance
Qualcomm producing SoC's with full DX11 compliance
Nvidia producing SoC's with full DX11 compliance
Are ARM also producing GPU's with full DX11 compliance?
And where is OpenGL ES in all those...
Did they mess up, or will this Android Extension Pack be rapidly be rolled back into what will shortly be announced as OpenGL ES 4.0?