OpenGL 3.1 announced

Khronos just announced OpenGL 3.1 at GDC today.

Most interesting parts would be, imo:
*the move of all deprecated features from Core to ARB_Extension (though without prefix),
*Uniform Buffer Objects, similar to constant buffers from DX,
*gl_InstanceID for use in Vertex Programs.

Full specs here.

They also committed to continue with regular updates, the next one coming (probably) within one year, with focus on Geometry Shaders and easier porting from DX (since those didn't make it in 3.1).

Khronos had the following slide as advice for compatability with OGL 3.x:

Nvidia should have (beta) drivers available now, with AMD's coming within a few months.

gDEBugger will release a new version shortly, giving information about what features are deprecated and no longer available in OGL 3.1
 
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