OpenGL guy
Veteran
That's for the fixed function pipeline only. The maximum allowed is 8 there.Neeyik said:Just noticed something in that DX CAPS shot:
MaxTextureBlendStages 8
MaxSimultaneousTextures 8
Is that right? A GF4 is 8 & 4, but I thought the GFFX was supposed to show higher values than 8 & 8.
Oh and can somebody show the full listing for the DevCaps and DevCaps2?
With PS2.0, you can have 16 different textures bound with 8 sets of u,v coordinates or you can address those 16 textures however you want in the pixel shader with the 32 address instructions.