(From SWBF2 thread)
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That said, it does suggest even more one sided matches where the winning team gets more points and better gear for more dominance. That could be very nicely offset by dynamic objectives where a completely overpowered team could be given attainable objectives to get some points and push back. eg. In walker Assault where the Empire are totally on top and have all the points and gear and have locked the rebels out of the Y-Wing beacons, Rebel players could be given other objectives like take down an ATST or secure an entry point the Empire are using to send reinforcements to the beacons.
Sadly online gaming never factors in the losing team to ensure everyone's having fun. Decades of online gaming, everything's written to the same formula still. I doubt we're going to see any changes because the developer mentality/approach seems entrenched.
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That said, it does suggest even more one sided matches where the winning team gets more points and better gear for more dominance. That could be very nicely offset by dynamic objectives where a completely overpowered team could be given attainable objectives to get some points and push back. eg. In walker Assault where the Empire are totally on top and have all the points and gear and have locked the rebels out of the Y-Wing beacons, Rebel players could be given other objectives like take down an ATST or secure an entry point the Empire are using to send reinforcements to the beacons.
Sadly online gaming never factors in the losing team to ensure everyone's having fun. Decades of online gaming, everything's written to the same formula still. I doubt we're going to see any changes because the developer mentality/approach seems entrenched.
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