On 3DMark Issues

Back on topic,
DaveBaumann said:
Look at the 'about 3DMark2003' thread I started - there is a way to switch on of the issues off. Futuremark are investifgating other issues.
How much difference in % does it make? In each GT?
What do you think of that?
 
For those of you wondering about all the (extra) bolding, in PMs with ED I've said I would add extra emphasis to help illustrate the meaning of my sentences, and I'm continuing that here in an attempt to draw his attention to important phrases.

Evildeus said:
Demalion, this discussion is useless. Perhaps i'm not enough smart, but you don't seems to understand that you are yourself repeating what you have already said.

ED, I was simply comparing something new to my prior criticism of Kyle's statements, and stating why. You then responded to that, to oppose my viewpoint again with nothing new. The repetition began then.

It's not because you are using different word that's it's different, it's not because 3Dchipset uses different words that its stance is not the same as [H]. You haven't said anything new whatever you think.

Eh? Since 3dchipset's comments were new, yes I was. That was the only thing I ever attempted to address as new here, and pointing to Kyle's comments recognized the similarity of the criticism I proposed. Your reply, however, was not anything new...it was simply a restatement of your belief with no substantation whatsoever.

And, the word of AJ IS new for me.

You have startlingly selective memory, as that reflects exactly the stance Futuremark communicated prior to this. You responded to it the same way then as well.

If you had the information before, good for you, but i didn't.

Hmm....there comes a time for some people when you can only consider them a flat out liar. For me, as far as you're concerned, this is that time.

The statement you say is "new":
AJ said:
We're still doing research about the matter so for now we'll have to stick with the 'we may or may not comment this issue later on'.

Let's go back in time a bit to 17 May 2003, 12 minutes after the hour:

[url=http://www.beyond3d.com/forum/viewtopic.php?p=117441&#117441 said:
AJ[/url]]
...
Right now we are gathering more information about the subject and may comment to this later.
...

One would presume that this, on 17 May 20003, 40 minutes after the same hour, signifies that you actually read what was stated:

[url=http://www.beyond3d.com/forum/viewtopic.php?p=117454&#117454 said:
Evildeus[/url]]
AJ,

Thx.
...

Or maybe I give you too much credit.

What it looks like to me is that you are using the pretext of "new" here to pretend that your repetition of viewpoint is validated, and that there is significance in GRilla's statement beyond repetition because you do so. I say that, because it is in reply to that assertion that you decided to disagree, and then use a clearly and completely false statement to support that disagreement. :rolleyes:

And if you fail to see where this new information, can fuel MY position as you like to say (and those of 3Dchipset and [H]), i can't do more.

Well, what do you know, you're claiming your viewpoint is validated by repetition.

Yes, I do view it as enlightening for you to so clearly illustrate what you view as support for your viewpoint: Falsities and Innuendo.

You sure showed me. :oops:
 
Evildeus said:
How much difference in % does it make? In each GT?
What do you think of that?

As I said, this removes one of the effects that can be seen in the screenshots. the difference isn't great (a few % in GT1 and nothing in the other tests for a GF4, 1-2% all the tests for a faster board such and NV30) but this makes the 'bug' argument harder to believe - why would this only occur when the loading screen are there?
 
I only get about 1% (3-5fps) insignificant difference in GT1 with my 5800 Ultra and 44.03 det's.

Just asking.... is this affect similar in both versions, the developer version and public version?
 
Randell said:
I in no way disagree with that. However as there is no other use for 3DMark than benchmarking and no free camera in 3DMark2001SE, we have no evidence to shout 'cheat' in that respect.

It's amazing, and a little scary, to think that there are still folks missing the fundamental issue. Yes, 3D Mark is a benchmark and not a 3D game, and it follows a fixed camera path when run normally.

However, the Detonators are not rendering 3D Mark in the same way that they render a real 3D game, while the Catalysts are rendering 3D Mark in the same way they'd render an actual 3D game.

This means that while running the benchmark the Detonators are requiring much less work from the nv3x gpus than the Catalysts are requiring from the R3xx vpus, because while the Catalysts are rendering off-screen elements at the same time as on-screen elements, just as they would when running an actual 3D game, the Detonators are rendering only the on-screen elements congruent with the camera track. The Detonators do not render 3D games the same way they are rendering 3D Mark--if they did, you couldn't play any of those 3D games because you'd get the same kind of mess that happens with 3D Mark when the camera is moved off track...;) (Aside from the fact that there aren't any fixed-track 3D games out there that I'm aware of.)

So, the nVidia Dets do not actually increase rendering performance at all, but rather merely run the benchmark faster by coding the Detonators to ignore the rendering of any elements not congruent with the camera track. Again, such camera tracks do not exist in 3D games, and so the Detonators must render all of the elements, both on-screen and off. This means that performance in real 3D games will not parallel, even loosely, performance in 3D Mark--it will be a good deal slower in real 3D games which exercise the same parts of the gpu that the 3D Mark benchmark does. In addition, it also means you cannot compare 3D Mark scores between the R3xx and nv3x, because whereas the Catalysts are rendering the scenes in their entirety, the Detonators are not.

As far as FutureMark's comments go--simply by verifying the results of ET and B3d independently--they've said all they need to say on the issue, IMO. The issue itself is self-evident, there need be no "confirmation" of it apart from the confirmation that has already occurred--which is that everybody agrees that when the camera is pulled off track in 3D Mark the Dets stop rendering, and the Cats render normally. Such evidence speaks for itself with an unmistakable voice. Again, IMO, the definitive answer as to whether nVidia's "driver bug" answer can be believed is already apparent. The proof is in the pudding, in other words...;)
 
DaveBaumann said:
Evildeus said:
How much difference in % does it make? In each GT?
What do you think of that?

As I said, this removes one of the effects that can be seen in the screenshots. the difference isn't great (a few % in GT1 and nothing in the other tests for a GF4, 1-2% all the tests for a faster board such and NV30) but this makes the 'bug' argument harder to believe - why would this only occur when the loading screen are there?
Sure, it's intriging.

What's the consequencies on the IQ?
 
WaltC said:
It's amazing, and a little scary, to think that there are still folks missing the fundamental issue. Yes, 3D Mark is a benchmark and not a 3D game, and it follows a fixed camera path when run normally.

it's amazing and a little scary that people dont read and understand what I wrote and in what context.

I'm talking about 3DMark2001SE! Do not try and reply with another too long a paragraph to bother reading post as I wont read it as I agree what happens in 3Dmark03 is cheating

OK!?
 
Randell said:
WaltC said:
It's amazing, and a little scary, to think that there are still folks missing the fundamental issue. Yes, 3D Mark is a benchmark and not a 3D game, and it follows a fixed camera path when run normally.

it's amazing and a little scary that people dont read and understand what I wrote and in what context.

I'm talking about 3DMark2001SE! Do not try and reply with another too long a paragraph to bother reading post as I wont read it as I agree what happens in 3Dmark03 is cheating

OK!?

In that case you have my sincere apology...;) I most certainly did misinterpret what you'd written.
 
WaltC said:
Randell said:
WaltC said:
It's amazing, and a little scary, to think that there are still folks missing the fundamental issue. Yes, 3D Mark is a benchmark and not a 3D game, and it follows a fixed camera path when run normally.

it's amazing and a little scary that people dont read and understand what I wrote and in what context.

I'm talking about 3DMark2001SE! Do not try and reply with another too long a paragraph to bother reading post as I wont read it as I agree what happens in 3Dmark03 is cheating

OK!?

In that case you have my sincere apology...;) I most certainly did misinterpret what you'd written.

np & thank you :)
 
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