Ok, so maybe VR will be a thing...

digitalwanderer

wandering
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I was a die-hard, "VR is a fad and it'll never catch on, the cost of entry is too steep!", and I still feel the latter part to be true but I will now admit I was wrong about the first part.

It wasn't Alyx coming out that did it, it's what happened after on every torrent site I know. If this is bad please delete it mods, but I didn't give out the site's info nor do I intend to if anyone asks me...but this has me convinced more than anything else that VR is going to really be a thing now:

upload_2020-4-1_23-45-44.png

Once Alxy came out, there was just a flood of them and they continue. People will be buying VR to play a lot more from this imho, but not me yet. (And I'll be buying my games, I've gotten better! Still keep an eye on the old sites though for stuff to watch and anime. :p )
 
The amounts of seeders/leechers are anemic tho. Or it's those invitation only torrent site, so only few seeders/leechers is normal?
 
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Yes of course it will be a thing. Everyone knew that. Headsets will get better and lighter. With each new generation of video cards we get more processing power and with eye tracking we will be able to use new rendering tech to reduce the power needed. Its only a matter of time until its the perfered way to play. Even flat games. Imagine loading into your future vr headset that has two 8k panels with eye tracking and foveated rendering and you can play the game on a huge wide screen experience. Go into Cyberpunk and instead of playing on your 50 inch tv you got a 500 inch screen in your vr. Imagine half life 3 where instead of the index you have that same headset I mentioned above rendering at 8k an eye at 240 hz and the headset is so light you don't know its there.
 
Not necessarily, for some people VR isn't a thing and will likely never be a thing. 5 minutes of VR gaming = 6+ hours of nausea for me. And while VR is nice for some things, I don't get as much out of it as other people.

I'm always baffled by people that actually get scared by horror themed games in VR. When I see a Zombie suddenly appear out of the dark to chase or attack me in VR, I'm just like...oh it's a Zombie, can I kill it?

In a similar vein, I don't feel the need to duck out of the way of something flying at my head in VR other than to do it due to gameplay reasons. But if I saw something in real life flying at my head, I'd duck out of the wa as soon as I saw it. Yet I know there are people that instinctively duck out of the way of flying objects in VR as if it was a real object.

I originally tried VR because I was hoping it would be something I could use to get over my fear of heights. But there is no fear of heights in VR because my brain automatically discards everything in VR as being not-real and thus not a threat.

I do wonder if the fact that motion sickness is so severe for me in VR is an indication of why that is.

Basically nausea in VR is caused by a disconnect between the visual feedback you are getting in VR combined with the lack of accompanying physical feedback that your brain expects. This is most obvious with movement in VR, but can manifest with other types of visual feedback.

IE - if you are more prone to nausea there's a closer connection between the visual and physical feedback systems. Whereas people that aren't as susceptible to motion sickness in VR don't have the physical feedback mechanism as closely tied to their visual feedback systems.

That means that because there is no accompanying physical feedback to accompany what I see in VR, my brain automatically discards it as not real and nothing to worry about or pay particular attention to.

OTOH - if that connection isn't as closely tied, then the brain might feel that what you see in VR is an actual threat or something that you need to pay attention to despite their brain not receiving the accompanying physical feedback for what they are seeing.

It also might explain why some people are...
  • REALLY impressed by VR and have a very strong sense of presence.
  • Impressed by the immersion of VR with a sense of presence.
  • Impressed by the tech of VR but with little sense of presence.
  • Don't see the point in wearing a clunky headset to play games even after trying a VR headset.
Regards,
SB
 
Not necessarily, for some people VR isn't a thing and will likely never be a thing. 5 minutes of VR gaming = 6+ hours of nausea for me. And while VR is nice for some things, I don't get as much out of it as other people.

I'm always baffled by people that actually get scared by horror themed games in VR. When I see a Zombie suddenly appear out of the dark to chase or attack me in VR, I'm just like...oh it's a Zombie, can I kill it?

In a similar vein, I don't feel the need to duck out of the way of something flying at my head in VR other than to do it due to gameplay reasons. But if I saw something in real life flying at my head, I'd duck out of the wa as soon as I saw it. Yet I know there are people that instinctively duck out of the way of flying objects in VR as if it was a real object.

I originally tried VR because I was hoping it would be something I could use to get over my fear of heights. But there is no fear of heights in VR because my brain automatically discards everything in VR as being not-real and thus not a threat.

I do wonder if the fact that motion sickness is so severe for me in VR is an indication of why that is.

Basically nausea in VR is caused by a disconnect between the visual feedback you are getting in VR combined with the lack of accompanying physical feedback that your brain expects. This is most obvious with movement in VR, but can manifest with other types of visual feedback.

IE - if you are more prone to nausea there's a closer connection between the visual and physical feedback systems. Whereas people that aren't as susceptible to motion sickness in VR don't have the physical feedback mechanism as closely tied to their visual feedback systems.

That means that because there is no accompanying physical feedback to accompany what I see in VR, my brain automatically discards it as not real and nothing to worry about or pay particular attention to.

OTOH - if that connection isn't as closely tied, then the brain might feel that what you see in VR is an actual threat or something that you need to pay attention to despite their brain not receiving the accompanying physical feedback for what they are seeing.

It also might explain why some people are...
  • REALLY impressed by VR and have a very strong sense of presence.
  • Impressed by the immersion of VR with a sense of presence.
  • Impressed by the tech of VR but with little sense of presence.
  • Don't see the point in wearing a clunky headset to play games even after trying a VR headset.
Regards,
SB

What did you try and on what hardware? I have many games that no one ever got nauseous from, including many who never gamed in their life.
 
I can't get confortable with VR. And to be honest, it's not a plus for a lot of games. It's sometime impressive, but mostly useless for me (I'm won't use VR for Witcher's game, cyberpunk, dragon quest, ff, xcom, etc...).
 
vr porn probably moves a lot of torrents. Though probably on low quality as the original ones are giant files.

There is some 6 billion+ people on earth, ps4+xbox sold something like 0.150billion combined. VR doesn't need to be thing everyone has/loves before it is success. Though if I had to bet in 15 years more people will have ar or vr than there is regular sony/ms consoles sold.

End game for VR is a display that is better than monitor. Replace workplace monitors with 360 vr view that is better than monitor. Some people might like that also for movies and buy very high quality headset instead of monstrous screen/projector. Might take a while but vr is coming for sure.
 
I was a die-hard, "VR is a fad and it'll never catch on, the cost of entry is too steep!", and I still feel the latter part to be true but I will now admit I was wrong about the first part.

The cost of entry is pretty cheap if you find a Windows Mixed Reality headset on sale. I bought my Lenovo Explorer for 150€ in a Black Friday a couple of years ago. Maybe you could still find a cheap refurbished unit somewhere.
Most WMR headsets seem to be discontinued now though, but it seems Microsoft and Valve are launching a next-gen WMR platform.
 
The cost of entry is pretty cheap if you find a Windows Mixed Reality headset on sale. I bought my Lenovo Explorer for 150€ in a Black Friday a couple of years ago. Maybe you could still find a cheap refurbished unit somewhere.
Most WMR headsets seem to be discontinued now though, but it seems Microsoft and Valve are launching a next-gen WMR platform.

yeah even Samsung Odyssey+ also goes under 200 dollars multiple times.

Btw im curious with the next WMR headset controllers. The current controllers are pretty archaic.
 
What did you try and on what hardware? I have many games that no one ever got nauseous from, including many who never gamed in their life.

Basically anything where the camera movement isn't 1:1 mapped to my head movement. Teleporting kind of works, but the disorientation if I teleport too much can induce light nausea. Platformers where the camera isn't directly mapped 1:1 to head movement 100% of the time is oddly the worst offender.

This also applies to situations that don't involve direct player locomotion. Driving in VR causes nausea, for instance. The visual feedback of what is going on doesn't match what my body is telling me what is going on. That also applies to anything with flight.

Anything that messes with player perspective can potentially cause nausea. IE - Asgard's Wrath when you go into "god view" is neat, but it's a mismatch between what my eyes tell me is happening and what my brain thinks is happen.

Menu navigation with scrolling contents can potentially cause nausea. With this, if the portion of the virtual screen that is scrolling is small enough it won't necessarily cause nausea. It also helps if it's framed in some kind of construct analogous to a real life construct (IE - if it's inside of a virtual monitor).

End game for VR is a display that is better than monitor. Replace workplace monitors with 360 vr view that is better than monitor. Some people might like that also for movies and buy very high quality headset instead of monstrous screen/projector. Might take a while but vr is coming for sure.

This is something I've been wanting for years now. The Oculus Quest shows the promise of what working on a virtual display (versus a monitor) would be like but the resolution is still far too low for actual work (at least for me). I think at the very minimum 4k by 4k screens would be needed. The FOV also needs to be wider for comfortable work which would expand that to something like 8k by 4k or something. Weight is also still a problem for prolonged work sessions (this is why the Panasonic VR glasses prototype is so attractive) even with breaks.

Still years away. I might be fully retired by then. :p

Regards,
SB
 
we already have them as vr helmets . But nothing is integrated and quick enough to affect rendering times. Oculus has talked about their issues with eye shapes and tracking. Once companies solve this and intergradeted it into headsets it will free up a lot of rendering over head. I've used headsets with it integrated and higher res than solutions on the market and a 2080ti will perform better on those than the rift s currently. I think you will see the first of them later this year or early next year
 
This is probably best we have today, but it is not for gaming. It has 2 displays per eye(one very highres), camera for mixed reality and eye tracking. There has been some rumors varjo guys would be trying to make the highres display follow eye but that is apparently very difficult to do robustly.

 
This is probably best we have today, but it is not for gaming. It has 2 displays per eye(one very highres), camera for mixed reality and eye tracking. There has been some rumors varjo guys would be trying to make the highres display follow eye but that is apparently very difficult to do robustly.


Yeah the Varjo headsets are interesting in that they have a high resolution display for the center of your vision and a larger lower resolution display for everything else. This works great if you are always focused directly ahead. But if, you are like me where I'll often move my eyes to look at something to the side instead of moving my head to look at something to the side, it becomes worse than say the Oculus Quest.

They are working on seeing if they can make the high resolution screen follow where you look, but there are significant hurdles to having a moving screen in a VR device.

Regards,
SB
 
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