How the hell am i going to play a fighting game like that?
You don't need to, use a GameCube pad.
How the hell am i going to play a fighting game like that?
Teasy said:You don't need to, use a GameCube pad.
Same question applies
Acert93 said:Although your arm may get tired, this could be good for FPS!
Acert93 said:Although your arm may get tired, this could be good for FPS!
That's honestly the only real genre i see benefiting from this...
I don't know about that. I'm a trackball user, and it's just not that good for accuracy. It'd be interesting as a "thumball", but still, proper accuracy would seem to be impossibly (or frustratingly) difficult to achieve.thomase said:I'm not sure how you would use the "remote" part for an FPS. With a mouse, you can effectively pick up the device and move it back across the pad if you need more room to turn. How will this work with a remote? Maybe you have to press a button for it to "track"?
Also, I'm still baffled that no one has integrated a trackball into a handheld controller. THAT is the solution for console FPS games.
Talking out of my butt here, but: what if you had two sensors, or recievers, at either end of the controller. If the revolution is sending out "pings", then based on timing you should be able to determine which direction the controller is facing. The front should recieve ping first, then back should receive ping "1 unit" later. As you turn it sideways, the delta changes and at 0 ping delta between front and rear, you can tell it's perfectly sideways.Mefisutoferesu said:I wonder how it works. Gyroscopic and g-force meters?
Sis said:I don't know about that. I'm a trackball user, and it's just not that good for accuracy. It'd be interesting as a "thumball", but still, proper accuracy would seem to be impossibly (or frustratingly) difficult to achieve.
.Sis
Mefisutoferesu said:I wonder how it works. Gyroscopic and g-force meters?
One thing I'm worried about are the attachments. Easy extra money.
Games I have trouble imaging being implement with this controller(s?): fighting games... ... that's it... I really can't imagine a proper fighting game.
That's a good thought. From my perspective (I've used trackballs for years), the inaccuracy for me comes from having to lift my finger off the trackball as I'm spinning it and then replacing it back on the ball.BlueTsunami said:I find the problem with trackballs is that their to loose. If there was some force pusing back (medium-high) while moving the trackball it may make it better. But issues can probably arrise with that setup also.