If the usb solution is (nearly) lossless I will go and buy quest.
Part of the beauty of using the Quest as a PC headset is its sheer simplicity. Plug in a USB-C cable, connect it to your computer and the Oculus Desktop software will recognize it. That's all. There's no need to worry about pairing the controllers with your PC, since that connection is carried over from the Quest itself.
I could barely tell a difference between the Link's VR video feed and a genuine PC headset.
That's a big IF..
USB 3.0 only passes 5Gbit/s max (with a much lower practical bandwidht), whereas the HDMI 2.0 needed for the dual 1600*1440 does 3x that.
Then the USB connection also needs to be bidirectional because it's sending all the positioning data.
I don't know what codec they're using and how fast the S835 in Oculus Quest can decode the video, but it seems like a monumental effort to make it seem even close to the real thing.
A few pages ago, I posted that even under 5ghz wifi it already plays PCVR perfectly, with very low latency and pretty good to excellent image quality.
The experience is so good that I even forget that I'm streaming from the PC. It streams at full 72hz and the experience is absolutely fluid, seamless and, at least on Rift titles, perfect.
I am using hardware H265 on both ends. I believe that most people who are in doubt don't know how good H265 is, and how good the Quest is already showing to be.
Also, you can't put your eyes close enough to the actual HMD screen to nitpick compression artifacts (which are very little to none anyway).
I have no doubts that, at least at this moment, Quest is the king of VR, if you set up your environment properly.
Just get a proper PC with HEVC hardware encoding on the GPU, a good 5ghz router, and a Quest. Trust me, it's a current gen killer combination. I don't even want to use USB, wireless VR is unbeatable.
Just correcting myself: although wifi streaming looks and feels already good enough for me, the perceived latency is not enough for some people/games. Honestly I did not stream any fast action game yet, but I will probably do in the next weekend, out of curiosity and also to make my statement more precise.
I have to admit that my opinion is slightly biased because I love Quest's wireless 6DOF VR, so I tend to be less exigent with the streaming side, probably.
Most of the time I am not streaming, but instead playing native Quest apps. Everything I streamed was silky smooth until now.
For frenetically fast action games, I may be wrong, though. =)
In carmacks talk was also details about streaming over USB. Streaming is limited to ~150MBit/s. Limiting factor is the video decoder on quest. A lot of good stuff on carmack's talk. Definitely worth listening to.