VR is not suited for kids, i don't think Nintendo would release a product not aimed at them.
Like the 3DS which had cautions and warnings for kids using it?VR is not suited for kids, i don't think Nintendo would release a product not aimed at them.
Like the 3DS which had cautions and warnings for kids using it?
It is a problem that Nintendo itself has addressed. In December, the company posted a warning on its Japanese website suggesting that children of six or under should not play 3D games on the 3DS; 2D games are unaffected.
Eye-tracking also can enable better graphics through a technology called foveated rendering, which only focuses on high-res details in the center of wherever your eye is looking. The PlayStation VR 2 uses this tech, but the Quest Pro didn't have it enabled in my demos. In between demos in Redmond, Zuckerberg told us that the decision to add foveated rendering isn't a slam dunk: It could affect battery life, which, according to Meta, is already only one to two hours on the Quest Pro. Maybe that's why it wasn't activated yet, or perhaps early-wave app developers in my demos haven't yet figured out how to optimize for it.
i wonder if they'll make the quest pro controllers compatible with Quest 2, would be a nice upgrade, and then compatible with Quest 3.