but playing with a sword like controller in a small room....:
you complaint is legit, BUT, as is, it's still more reallistic than controlling it with an analog stick on a 2D screen !
For some, to me, it's less immersive just because it's so incredibly unrealistic and at odds to what I expect when swinging a weapon when it comes to anything melee combat related that isn't basically just using your fists or maybe light sabers.
That basically makes VR a bad experience when it comes to melee weapon combat based games.
Even with guns, I'm taken out of the game somewhat just because I'm expecting to feel the weight of a weapon. With pistol type guns it's not so bad. But with rifles it's really horrible unless the controllers are rigidly held in a rifle like configuration with some external hardware device.
I guess having had extensive experience with a variety of weapons both guns and melee (swords, staves, daggers, etc.), VR emulations of those types of things feels less immersive than using a mouse and keyboard for me. At least with a traditional game, you aren't drawn out of the game by everything "feeling" wrong and not matching what you are seeing.
While VR presents a more immersive visual representation of what is going on, that more immersive visual representation clashes significantly more when paired with completely un-immersive controls (weight, model, physics, etc.). Something that a traditional game doesn't have to deal with.
It's one of the reasons I built a Pinball Cabinet for use with VR pinball. Otherwise I was constantly being taken out of the game by having to use a controller.
Regards,
SB