Oculus Quest | Meta Quest 2

Discussion in 'VR and AR' started by wco81, Sep 26, 2018.

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  1. Karamazov

    Karamazov Veteran

    No as i only have a netbook as a computer :runaway:
     
  2. Karamazov

    Karamazov Veteran

    well well well
    they just announced San Andreas VR for the Quest 2.
    I'm interested
     
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  3. Davros

    Davros Legend

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  4. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■) Moderator Legend Alpha

  5. Silent_Buddha

    Silent_Buddha Legend

    Will have to see how that goes. I haven't gotten a Quest 2 mostly because Facebook won't allow me to create an account without a valid phone number. And I don't want to have my phone number available through a Facebook account. Obviously I don't mind if the company has my phone number (I do have an Oculus account after all), but I don't want my phone number to be associated with a social media account.

    Regards,
    SB
     
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  6. Davros

    Davros Legend

    @Silent_Buddha you can buy a pay as you go sim for £1 (in the u.k at least) It comes with £1 credit it's enough to give you a legit number
     
  7. Is that better, worse or the same?
    Can we be 100% anonymous in their meta-verse?
     
  8. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■) Moderator Legend Alpha

    No idea. I initially posted that guess as to what will replace the Facebook requirement. No idea if that will even happen, so can't say.

    It will take at least a decade of any Zuckerberg company absolutely doing what's right for consumers before I will trust them with anything. Maybe this is a start, but I'm doubtful.
     
  9. Karamazov

    Karamazov Veteran

  10. Karamazov

    Karamazov Veteran

  11. Albuquerque

    Albuquerque Red-headed step child Veteran

    Yeah, realistically the ONLY reason I don't have an Oculus 2 is because, frankly, Facebook (or Meta, or basically whatever business front ZuckerBoig is running next) can straight get Effed in the A. Despite the comparitive shortcomings, I still enjoy my Oculus original which I've purposefully cut off from the internet so it can't upgrade to start forcing a logon requirement. Works fine for my singular use case: the Virtual Desktop app for streaming my Steam library to the headset across my internal network.
     
  12. Karamazov

    Karamazov Veteran

    So according to Qualcomm CEO the Quest 2 has sold 10 millions units. Not bad in one year.
     
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  13. Karamazov

    Karamazov Veteran

  14. Pete

    Pete Moderate Nuisance Moderator Legend

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  15. Karamazov

    Karamazov Veteran

  16. Silent_Buddha

    Silent_Buddha Legend

    Looking at that reminds me of something else that VR headset makers need to address. Controller polling/sampling rate and accuracy. Watching people manipulate objects always looks like watching someone with Parkinson's disease or cerebral palsy. :p It's also something I notice myself when using my Quest headset. I can hold a real life broomstick out in front of me more steadily than I can anything in VR.

    Regards,
    SB
     
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  17. Karamazov

    Karamazov Veteran

  18. Karamazov

    Karamazov Veteran

  19. Albuquerque

    Albuquerque Red-headed step child Veteran

    So a DLSS-like way of upscaling in the time domain rather than the visual domain -- using AI for interpolating frames rather than interpolating screen space. They both end up using a low resolution input combined with motion vector data to estimate / interpolate / fill whichever gap needs it.

    Quest's warp tech thingie looks somewhat similar to Motion-Compensated Frame Interpolation Using Cellular Automata-Based Motion Vector Smoothing (hindawi.com)

    Because both techonlogies (seem to) use the same raw data inputs, I wonder if a DLSS-like render upscaling could also be applied with good effect using some of that "reserved" hardware in the Quest 2. Imagine the performance benefits of not only having to render at half framerate, but also at only 2/3rds native resolution? Rough napkin math says that's arguably a net gain of ~160% (30% for less render space, with a compounding interest doubling of performance for only needing half the framerate!)

    Anyway, just talking out loud. Interesting tech regardless. Makes me wonder if NVIDIA has something like this in the wings for a future driver update...
     
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  20. swaaye

    swaaye Entirely Suboptimal Legend

    It sounds like motion / asynchronous reprojection. Which is a fascinating tech and definitely reduces GPU load, but it has some downsides to it like ghosting when you turn your head.
     
    Last edited: Jan 25, 2022
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