Oh I wasn't sure if it was multiplatform. You don't do any of that tethering to SteamVR?
No as i only have a netbook as a computer
Oh I wasn't sure if it was multiplatform. You don't do any of that tethering to SteamVR?
Meta removing Facebook login requirement for Quest headsets by next year
https://arstechnica.com/gaming/2021...headsets-by-next-year/?itm_source=parsely-api
And replaced with Meta-verse Login requirement...
No idea. I initially posted that guess as to what will replace the Facebook requirement. No idea if that will even happen, so can't say.Is that better, worse or the same?
Can we be 100% anonymous in their meta-verse?
Yeah, realistically the ONLY reason I don't have an Oculus 2 is because, frankly, Facebook (or Meta, or basically whatever business front ZuckerBoig is running next) can straight get Effed in the A. Despite the comparitive shortcomings, I still enjoy my Oculus original which I've purposefully cut off from the internet so it can't upgrade to start forcing a logon requirement. Works fine for my singular use case: the Virtual Desktop app for streaming my Steam library to the headset across my internal network.And replaced with Meta-verse Login requirement...
So a DLSS-like way of upscaling in the time domain rather than the visual domain -- using AI for interpolating frames rather than interpolating screen space. They both end up using a low resolution input combined with motion vector data to estimate / interpolate / fill whichever gap needs it.