Does the Quest, and other modern headsets for that matter still have the halo effect that the original rift produced on white text on a black background?
Also.can quest play both native Oculus and SteamVR games from the PC wirelessly? I would also consider that a killer feature if so. Especially if it combines that with good inside out tracking.
All future VR headsets should have both those capabilities IMO, as well as a wired option for slower networks.
PSVR have no God rays. Quest have God rays, and it's bloody annoying until my brain take it as normal. Usually around 15 minutes in.
Wireless play on quest works fine. ALVR is free on github but have a bug where some people with Nvidia cards will get annoying stutter. No similar issue on radeon. Virtual desktop is paid, but have no stutter issue. It's laggier than ALVR.
The inside out tracking generally works great. But it can get wonky if room too dark or have too much brightness difference. Or when one of the lenses is dirty.