Well Oculus just announced a fully self-contained, untethered product. Says it doesn't need a PC or a phone.
$399, fully wireless, available spring of 2019.
https://arstechnica.com/gaming/2018...less-vr-headset-shipping-spring-2019-for-399/
Promise of around 50 games at launch?
Would people buy this kit for Fortnite VR -- or whatever the popular game is 6 months from now?
Has Facebook's VR push from a year or two ago made people buy and capture VR movies/photos?
Or has there been a lot of polished VR content produced in the last couple of years which will make people buy dedicated HMDs?
$399, fully wireless, available spring of 2019.
https://arstechnica.com/gaming/2018...less-vr-headset-shipping-spring-2019-for-399/
Promise of around 50 games at launch?
Would people buy this kit for Fortnite VR -- or whatever the popular game is 6 months from now?
Has Facebook's VR push from a year or two ago made people buy and capture VR movies/photos?
Or has there been a lot of polished VR content produced in the last couple of years which will make people buy dedicated HMDs?