xbdestroya said:
Looks like
I'm the one that should be giving Tamriel lessons here!
Actually, the Daedra are more powerful than the Aedra, and have been around just as long. The Aedra lost a bit of their power when Lorkhan convinced them to form the mortal world, but the Daedra didn't go in on that and thus have retained all of their power. Both groupings originally rose from the spilled blood of Anu and Padomay, the Daedra being the unmingled blood of Padomay (change/chaos), and the Aedra being the intermingled blood of both. The umingled blood of Anu became the stars.
Also Oblivion is a different plane of existence that surrounds Nirn - the planet - rather than distant lands on the same planet. There are indeed other continents on Nirn other than Tamriel, and you don't need interdimensional travel to reach them, though Elder Scrolls the game series has yet to leave Tamriel it seems.
Cool. I was just going off of what info was presented in the collectors edition but obviously you have gotten more information through playing the game than is revealed in this 100 page book (liitle book).
"Arena Supermundus: The Tapestry of Heaven
The aim of this guide is to describe the empire of Tamriel as it stands today, but we must at least briefly put it in context by describing what lies beyond us. As vast as Tamriel is, we are only but a one small part of the greater world of Nirn. It is a physical place, but a spiritual one as well, comprising what teachers of mysticism call the Mundus or, more delightfully, the Grey Maybe.
As Cyrodiil is the center point of Tamriel, taking the best of what surrounds her, so Mundus is the center of the Spiritual world, blending the darkness of Oblivion with the searing light of Aetherius. It is sometimes called the Arena here, for forcesare eternally at struggle...."
"The Void of Oblivion
Oblivion is the most dangerous of the Outer Realms, home to the powerful spirits of darkness called the Daedra. Everyone on Tamriel has had some brush with the Capricious Powers, whether it be in dream, or war, or at a festival. Indeed, simply staring into the night sky is enough to visit Oblivion, for it begins where Mundus ends and surrounds those terminals on every side. Its rulers are the immortal Princes of the Void, whose names are many and whose natures are inextricably tied to our own. In the same way mortals are infused with the Nine Divines and other aetherial spirits throue virtue and creation, we also share a relationship with the Royalty of our baser vagaries.
Since Oblivion is coterminous with the plane of Nirn, travel there has happened since time immemorial... The Daedra Lords, here from the start, have through long eons hoarded so much surplus existence that they have built not only their own domains but much more besides... Interested reades are encouraged to seek out the works of Master Zenas of the Mages Guild or the Imperial Geographic Society's own Census of Daedra Lords."
"The Magic of Aetherius
...Aetherius, ancestral seat of the Nine Divines and other original spirits, is the plane pure magicka...Aetherius is the home to the Aedra, those cornerstones of the Mundus whose aspects we see in temple, lordship, and the high walk of heroes.
Visits to Aetherius occur even less frequently than to Oblivion, for the void is a long expanse, and only the stars offer portal for aetherial travel... Their only legacy is the Royal Imperial Mananauts of the Elder Council and the great Orrery at Firsthold, whose spheres are made up of genuine celestial mineral gathered by travelers during the Merethic Era."
Thanks for the further insight XBD!