http://www.gamespot.com/features/6147028/index.html
Not a very detailed article, but you get the idea.
Not a very detailed article, but you get the idea.
Nah, it's the money the publishers and devs take for themselves after having convinced the average joe that it's 'next gen' and therefore needs to cost more.booomups said:is the difference the money microsoft takes for themselfs?
booomups said:now lets see how long the developers need to utilize the xboxs architecture to bring it over the current high end pc level.
pjbliverpool said:Given that PC games improve graphically at a faster rate than console games, the answer to that question is likely to be never.
If it can't do it now, more time certainly isn't going to tip things in the consoles favour.
As for the comparison, the high end PC version does look very similar to the xbox, but there are some great mods out there which can significantly improve the look of the PC version. Some don't even cost performance!
The high-end PC enjoys some performance headroom up to 1600x1200, so I guess it can go further with 720p even now with those MODs.pjbliverpool said:As for the comparison, the high end PC version does look very similar to the xbox, but there are some great mods out there which can significantly improve the look of the PC version. Some don't even cost performance!
article said:but a high-end PC with an AMD Athlon FX-60 CPU and GeForce 7900 GTX graphics card can enable all the settings and take resolutions up to 1600x1200 or more and still maintain smooth frame rates.
scooby_dooby said:Ya well...lets just compare 1st party 360 exclusives at the end of this year, like Too Human, Blue Dragon, Gears of War and Mass Effect to what we get on the PC at the end of this year. In my opinion, it will be no contest.
Basing a comparison on a PC port, when the entire strength of a console is it's closed architecture, is fundamentally flawed.
scooby_dooby said:Ya well...lets just compare 1st party 360 exclusives at the end of this year, like Too Human, Blue Dragon, Gears of War and Mass Effect to what we get on the PC at the end of this year. In my opinion, it will be no contest.
Basing a comparison on a PC port, when the entire strength of a console is it's closed architecture, is fundamentally flawed.
I don't know what they mean be smooth framerates. I saw Oblivion on a highend laptap, Mobile 7800, Pentium M, and 1024x768, where the game selected hgihest quality on pretty much everything and though there were moments of high frames rates indoors, it was jittery and far from high framerate outside. I don't know how the processor compares with the A64, and how much diffrence that makes. I'm reminded of Morrowind that basically had a bad framerate no matter what machine you had, even one well beyond the recommended specs, and I don't think Bethesda are the people to make the most of the hardware in the graphics department. But when they say smooth framerates, what's their definition of smooth and why wasn't this laptop getting it?but a high-end PC with an AMD Athlon FX-60 CPU and GeForce 7900 GTX graphics card can enable all the settings and take resolutions up to 1600x1200 or more and still maintain smooth frame rates.
Maybe SpeedTree is CPU-intensive? More foliage and weeds = more procedural synthesis.Shifty Geezer said:
I don't know what they mean be smooth framerates. I saw Oblivion on a highend laptap, Mobile 7800, Pentium M, and 1024x768, where the game selected hgihest quality on pretty much everything and though there were moments of high frames rates indoors, it was jittery and far from high framerate outside. I don't know how the processor compares with the A64, and how much diffrence that makes. I'm reminded of Morrowind that basically had a bad framerate no matter what machine you had, even one well beyond the recommended specs, and I don't think Bethesda are the people to make the most of the hardware in the graphics department. But when they say smooth framerates, what's their definition of smooth and why wasn't this laptop getting it?
kyleb said:The author was really reaching for 360 pluses; "Solid performance" - not even close, "unlockable achievements" - yeah you get the little pop-up and worthless gamer points but other than that you are just achieving the same goals, "5.1 sound" - the PC can do that too.
scooby_dooby said:Not even close? Get a grip and quite blowing things completely out of proportion. YOU are uber-sensitive to framerate fluctuations, the other 99% of gamers are not. If the game was "not even close" to solid performance how does it outscore the PC version on average and score a 95% on gamerankings? I've yet to see a single review that notees the framerate as anything more than a minor problem.
Achievments - they indicate what you haven't done and what factions are available/outstanding, so they're a great tool. I would never have finished the Dark Brotherhood quest had it not been for the achievments which told me I had further to climb up the ranks, as it appeared the quest was over. It's more than a pop-up and worthless points, it's a reminder of what you haven't finished, and it motivates you to finish them.
It's a very subtle way to add replay value, and it really does work.
kyleb said:"5.1 sound" - the PC can do that too.