It's my understanding that Nvidia's multicore optimizations for DX11 didn't expand beyond 4 cores, and was heavily optimized for 4 core Intel CPUs since that was the gaming staple for eons before AMD finally forced Intel out of stagnation.On a powerhouse system with fast RAM, large caches, and lots of CPU cores (but still a hard ceiling on single core performance) then you want to let NV's DX11 driver run wild and try to spread the load across as many cores as possible, even if by doing so it consumes an entire CPU core worth of overhead.