They kinda demo'd it last year separate to DXR-RTX, involved a car (not the holodeck stuff) but some of the demos in the other thread suggest they are using this real-time solution with Volta in their demos as well.So they solve the core ray tracing performance problem by simply rendering less of them and guessing the gaps?
That’s certainly a novel way of attacking the problem and it might just work if you mix traditional rendering with ray tracing for lighting only.
Are there any demos out?
https://forum.beyond3d.com/threads/directx-ray-tracing.60670/
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