There's nothing that ties more computational power to the rendering approach. TBDRs are as happy with lots of raw power as IMRs; the two things are completely orthogonal.But their unified shader architecture i would presume will be very efficient, as they have loads of experience, isn't an IMR architecture better for more powerfull gpus' over TBDR?
Ailuros: Why is 80mm^2 approaching the upper limit for NV because of cost? It's a totally arbitrary soft cap to pull out of thin air, since you have no idea about their chip costs.