Fixed it to prove you wrong
Now you're just adding noise to the forum
Fixed it to prove you wrong
Fixed it to prove you wrong
Wait, wasn't Google supposed to stop making Nexus products? Or was that just for phones? Or another silly rumor that got out of hand?
Well what if the product doesn't necessarily have to be available a month from now?
He said "in a product" not in any specific product; Denver SoCs will obviously take their time if first A15 K1 devices will appear in June. A (non-Denver) K1 will be available in a month from now and by striking Denver out I can prove him wrong and he may call it noise in the system as much as he want.
Congratulations, you can prove me wrong by completely changing what I said. It's totally possible for 32-bit K1 to be in a product in June. What exactly is your point? The so-called rumors being about Denver and not Cortex-A15 K1 is not some minor detail.
Seriously, I should be blaming nVidia for calling two pretty different products Tegra K1. They probably wanted this sort of thing to happen.
Google Project Tango Development Tablet with Tegra K1.
http://www.engadget.com/2014/06/05/project-tango-tablet/
They have AZDO, is there a real need for yet another ctm api?Since it's all the rage, I wonder if nVidia will be releasing their own close-to-metal interface for Kepler alongside Shield 2.
Is it using a standard K1 or the Denver variant? The 4GB RAM and the vague 'later this year' release date makes me think it could be the latter. On the other hand they could simply be taking advantage of A15 LPAE.
It would be cheaper to convince other big android players to pressure Google to make their own, Nvidia could play an advisory role while Google bankrolls it.Since it's all the rage, I wonder if nVidia will be releasing their own close-to-metal interface for Kepler alongside Shield 2.
Is it using a standard K1 or the Denver variant? The 4GB RAM and the vague 'later this year' release date makes me think it could be the latter. On the other hand they could simply be taking advantage of A15 LPAE.
Google should just inject Khronos with a crapload of money for them to make an OpenGL version that would be universally supported and addressed the draw calls and multithreading stuff like DX12.
No more OpenGL ES. There's no point in making having ES version nowadays, IMO.
I wonder how would having full OpenGL/Dx12 on mobile devices like Android affect power draw? I'm guessing it would increase power usage with any game developed with tesselation and other advanced rendering effects on them, but this is a bit of an uneducated guess. Would someone here have any enlightment on the subject?