DegustatoR
Legend
Current gaming RT implementations are not limited by RT core performance or capabilities, as can be seen from performance comparisons between gaming RT gains on h/w with RT cores against gains on the same h/w in professional RT applications. Thus there really is no reason to improve RT cores specifically, without improving the rest of gaming / hybrid RT pipeline - unless you're only aiming at professional rendering niches or fully path traced games like Q2RTX and Minecraft RTX - which I'm fairly sure will be in the minority during the whole next gen console h/w cycle.They did add new features which can be used with rasterization. (Mesh shaders, texture shading stuff etc.)
If they reduce possible limitations of current RT core we might see decent improvement with same amount of RT units and ALUs.