Nvidia Post-Volta (Ampere?) Rumor and Speculation Thread

Discussion in 'Architecture and Products' started by Geeforcer, Nov 12, 2017.

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  1. DegustatoR

    DegustatoR Veteran

    Current gaming RT implementations are not limited by RT core performance or capabilities, as can be seen from performance comparisons between gaming RT gains on h/w with RT cores against gains on the same h/w in professional RT applications. Thus there really is no reason to improve RT cores specifically, without improving the rest of gaming / hybrid RT pipeline - unless you're only aiming at professional rendering niches or fully path traced games like Q2RTX and Minecraft RTX - which I'm fairly sure will be in the minority during the whole next gen console h/w cycle.
     
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  2. jlippo

    jlippo Veteran

    I'm more worried about performance pitfalls due use of Cuda cores in cases in which might be better if RT core could handle it by itself.

    Currently instancing seems to be limited to single layer before needing to use Cuda cores during tracing etc..

    Hybrid pipelines will be the way forward for now and any flexibility that allows RT part not swamping rest of the GPU should be good.
     
  3. pharma

    pharma Veteran

    Could you get the stated performance increase (70-75%) in Indiana's Big Red 200 if Ampere were in fact at 10nm instead of 7nm?
    https://wccftech.com/nvidia-next-gen-ampere-gpu-75-percent-faster-existing-gpus/
     
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  4. tEd

    tEd Casual Member Veteran

    GA100 supposely is on 7nm but the gaming GPU's (GA102... are not)
     
  5. trinibwoy

    trinibwoy Meh Legend

    The nice thing is you can also post made up stuff on twitter and make GA102 anything you want it to be!
     
  6. DavidGraham

    DavidGraham Veteran

    This didn't age well. XSX supports Machine Learning through RDNA2 CUs now, which means AI upscaling will be a real thing at least on Xbox. Which means this will be thriving very well on PC.
     
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  7. Malo

    Malo Yak Mechanicum Legend Subscriber

    Assuming anyone creates an AI upscaling system (that doesn't violate any Nvidia patents) on Xbox and it's actually used by developers.
     
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  8. DegustatoR

    DegustatoR Veteran

    Remains to be seen. Using GP SIMDs for AI upscaling can be both not fast enough and not make much sense as this way you're taking away the computational power from actual rendering.
     
  9. troyan

    troyan Regular

    DLSS is post-processing. So it has the same limitations.

    Microsoft said that the Xbox Series X would need additional 13TFLOPs to archive the same performance with RT. Doesnt sound that RDNA2 is even close to Turing's RT Cores (nVidia said that RT Cores are 10x faster than using the shader cores)...
     
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  10. Malo

    Malo Yak Mechanicum Legend Subscriber

    For the BVH stage, not overall RT performance.
     
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  11. troyan

    troyan Regular

    https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specs

    For me it sounds for the whole "hardware acceleration" part. But english is not my native language.
     
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  12. Malo

    Malo Yak Mechanicum Legend Subscriber

    Yeah you might be right but could be misinterpretation from the source context as well. Could very well be true.
     
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  14. Kaotik

    Kaotik Drunk Member Legend

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  15. troyan

    troyan Regular

    nVidia claims it:
    https://www.nvidia.com/en-us/geforce/news/geforce-gtx-ray-tracing-coming-soon/
     
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  16. Bondrewd

    Bondrewd Veteran

    ML memes take many forms, shoddy upscaling is but one of them.
     
  17. DavidGraham

    DavidGraham Veteran

    This pretty much confirm the postponed news is the announcement of HPC chips.

    Yes, but you can bet AI upscaling will take center stage, especially to mitigate the impact of RT.
     
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  18. Bondrewd

    Bondrewd Veteran

    Eh, nah.
    VRS tier2 will be the snazz, though.
     
  19. DegustatoR

    DegustatoR Veteran

    Doubt. VRS + TRAA is far more likely for console h/w.
     
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  20. OlegSH

    OlegSH Regular

    I doubt they will be able to do upscaling in a classical sense due to at least 10 bit precision requirements for HDR rendering. 8 or 4 bit ints can be used only for some very specific things in graphics, which can tolerate such low precision.
     
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