Anarchist4000
Veteran
Doom IMHO seems to have a well implemented Vulkan implementation. I see no reason that wouldn't be a valid benchmark. Maybe because of the intrinsics, but I'm not sure Nvidia has enabled the functionality they require.wouldn't put too much stock in any of the current DX12/Vulkan benchmarks. It's like this with every new API. Need to wait about a year to let everyone get their shit together.
For Talos they've indicated it's still a work in progress with 3 steps. Last I heard they were only starting to optimize Vulkan prior to a likely switch. Shouldn't fault them for taking an existing game and implementing next generation technology for users to try.
Just because there is a learning curve with Vulkan/DX12 doesn't mean the benefits should be dismissed. In general everyone admits it takes some learning, but may in fact be easier and cheaper to use in practice. I'm not aware of any devs that have said they don't want to even bother with the new APIs.