Eh? We test in a closed case. A Thermaltake Spedo, to be precise.
Actually BF3 doesn't do that always, it all depends on the map reviewers wants to use (or at least that's the only sane explanation I can figure out why some reviews show so different results than some others on the same game, drivers and cards with similar rigs).It's not a theory it's a fact. BF3 and FC3 are contributing huge wins for Nvidia in this case (BF3 always does) - margins of victory that aren't generally being seen elsewhere.
I remember recently dave mentioned that Anand only test 1 map for BF3, let me dig that up.You're right Kaotik, BF3 can throw up really different results depending on map.
This can be the case legitimately or not. I'm not saying that the results on AT or anywhere else are false or fabricated, but they can be cherry picked. Sometimes you end up with a situation where you aren't getting the true story of how the game plays generally on a specific card.
BF3 is overperforming in one map for Nvidia, and it's the map of choice for AT and a few others. The logic behind it is reasonable (it's an easier map to benchmark), but that really doesn't matter when it's giving a false impression of the overall game performance.
I'm pretty sure Ryan is getting paid enough by Anand to get a representative benchmark of BF3 out. Yet over and over again, AT remains an outlier for this and other games, and continues to be an Nvidia outlier with every new card. Is it really so hard to benchmark the leading last gen title on every scene and get a general idea of performance?
For the last year Nvidia has had a 40%-20% lead in BF3 on Anandtech. It's just bullshit.
FYI - AnandTech happens to use one of the few maps that is a little more unfavorable to Radeon than the other maps. If you check other reviews I believe most will paint a different picture, certainly at the higher resolutions.
If Ryan is around I'm sure he can explain their procedure. IIRC our performance labs standard sweep uses around 4 or 5 maps in BF3 and we can replicate Anand's positioning with one of them, the rest shows positioning more akin to what you'll see at many other sites.
Actually it's pretty high. We're using Thunder Run, the only significant ground based on-rails map in the game. I don't know what anyone else is running, but if they followed the same train of thought they'd end up on the same map.
And why on-rails? It's very easy to replicate (I'm not the only one that needs to be able to do this) and very consistent run-to-run, which makes it easy for other editors to repeat it while not having our results bounce all over the place for no good reason. Also, it's not CPU bottlenecked at the high end, which gives us room to grow for more exotic configurations like tri-Titan. I'd much rather have a proper recorded benchmark (and I'm annoyed to this day that DICE took that out of the game; it was in the betas) but in a pinch on-rails will have to do.
Ignoring their entire review seems like an overreaction as they generally have great reviews, perhaps just ignore the BF3 bench test.Ah, so we can simply ignore your reviews and conclusions since you deem it better to put personal convenience above accurate reporting. Thanks for clearing that up.
Ignoring their entire review seems like an overreaction as they generally have great reviews, perhaps just ignore the BF3 bench test.
Ah, so we can simply ignore your opinions, since you cannot seem to understand the value of having consistent, reliable benchmarks. Thanks for clearing that up.Ah, so we can simply ignore your reviews and conclusions since you deem it better to put personal convenience above accurate reporting. Thanks for clearing that up.
Ah, so we can simply ignore your opinions, since you cannot seem to understand the value of having consistent, reliable benchmarks. Thanks for clearing that up.
No doubt they will release a 760Ti at some point(January?) and i imagine it will be a tweaked 670, the gap between the 760 and 770 is too large for me to believe otherwise.after watch a bit more of the results, i still dont know what to think about this card.
The card position itself between the 660TI and 670 ( a bit slower of the 670 overall ).. this put the card at 18-20% under the 770.. nothind dramatic, but they could have adjust a bit more the performance by keeping more shaders and come with 1344SP instead of 1152 .. specially with the 770 over who is basically a 680 with 1536SP..
No doubt they will release a 760Ti at some point(January?) and i imagine it will be a tweaked 670, the gap between the 760 and 770 is too large for me to believe otherwise.
The GTX 680 supports DirectX 11.1 with hardware feature level 11_0, including all optional features.This includes a number of features useful for game developers such as:
We did not enable four non-gaming features in Hardware in Kepler (for 11_1):
- Partial constant buffer updates
- Logic operations in the Output Merger
- 16bpp rendering
- UAV-only rendering
- Partial clears
- Large constant buffers
So basically, we do support 11.1 features with 11_0 feature level through the DirectX 11.1 API. We do not support feature level 11_1. This is a bit confusing, due to Microsoft naming. So we do support 11.1 from a feature level for gaming related features."
- Target-Independent Rasterization (2D rendering only)
- 16xMSAA Rasterization (2D rendering only)
- Orthogonal Line Rendering Mode
- UAV in non-pixel-shader stages
That is not accurate of channel discrete GPU's." some AMD hardware from the 7000 series come only with the hardware feature level 11_0, as they are rebranded products from 6000 series of products (Northern Islands GPU architecture).