I think 3 SMX (and 128bit gddr5) should probably be enough to go against the 7770.Looking at the Toms hardware review, its clear a 650TI will be released soon for goes against the 7770.. Surely with 4SMX enabled on the GK106
If you look closer at some of the reviews, it really is quite shocking how some of them are getting away with what they are doing.
Hardware Canucks benchmarks some game called Wargame:EU Escalation -
If you ever wondered why they can come up with the 660 being faster than the 7870, now you know. One totally unknown game giving the 660 a 37% advantage over the 7870. Even over 10 games that's a huge swing in favour for just one game.
I suppose the moral is, if you desperately need to find the results you are getting paid to find, you will always be able to get hold of some utterly obscure game to do the job for you. And these sites wonder why they get accused of shilling?
Except both Anandtech and Hardware Canucks also put the card in-between the 7850 and 7870. Close to the 7870, but HardOCP puts them in the same range as well. I just don't see much disagreement here.Yeah that's what I meant. Just about everywhere else puts the card in-between the 7850 and 7870.
If you look closer at some of the reviews, it really is quite shocking how some of them are getting away with what they are doing.
Hardware Canucks benchmarks some game called Wargame:EU Escalation -
If you ever wondered why they can come up with the 660 being faster than the 7870, now you know. One totally unknown game giving the 660 a 37% advantage over the 7870. Even over 10 games that's a huge swing in favour for just one game.
I suppose the moral is, if you desperately need to find the results you are getting paid to find, you will always be able to get hold of some utterly obscure game to do the job for you. And these sites wonder why they get accused of shilling?
Is it really all that obscure? I'd never heard of it, but apparently it's made by the developers who made R.U.S.E., and has received pretty good reviews.
Except both Anandtech and Hardware Canucks also put the card in-between the 7850 and 7870. Close to the 7870, but HardOCP puts them in the same range as well. I just don't see much disagreement here.
It is actually quite interesting to analyze. The radeons don't exactly do great without msaa, but they get totally outclassed with msaa. It looks like with msaa the benchmark is completely limited by memory bandwidth (660 and 660ti are very close together, so are 7850 and 7870 and those have an unusually large difference to 7950). For some reason it just seems like the geforces are way way more bandwidth efficient in this title though I wouldn't know why - that could range from radeon driver bugs (e.g. issues with buffer compression) to game coding issues or it could be a entirely legitimate difference.Hardware Canucks benchmarks some game called Wargame:EU Escalation -
It is actually quite interesting to analyze. The radeons don't exactly do great without msaa, but they get totally outclassed with msaa. It looks like with msaa the benchmark is completely limited by memory bandwidth (660 and 660ti are very close together, so are 7850 and 7870 and those have an unusually large difference to 7950). For some reason it just seems like the geforces are way way more bandwidth efficient in this title though I wouldn't know why - that could range from radeon driver bugs (e.g. issues with buffer compression) to game coding issues or it could be a entirely legitimate difference.
There's something definitively strange with the AA on this title.. allready the performance are benefits to Nvidia with 1x MSAA.. looking this setting dont exist in the Nvidia CP or AMD CCC, i can imagine this 1xAA is set in-game ..
then you have the opposite of what we can imagine with knowing the 600series and MSAA, specially on a RTS games when forcibly you should have a lot of objects, borders and the view is a lot larger of any fps or 3third person shooters games..
I will say the problem is how this MSAA is coded in the game... and not a bandwith efficient things..
1xAA is just AA disabled.
I've not yet figured out however why nvidia calls everything which is faster than a igp GTX these days. At this point they could really just drop the now meaningless prefixes and go with just the number.
This is just for say the game is using his MSAA, and looking the results, we can imagine it could be strangely coded in the engine. ( in other bench, he write 0xMSAA )
( for be clear, i have nothing against the fact he use this game, specially when we see how perform the AMD vs Nvidia in Sniper Elitev2, Sleepdogs, Dirt showdown, all have their " games ", and ratio % are really just indicative, anyone should look the bench results by game and not only thoses one. )
GTX could be OK if it is restricted to GDDR5. GTX 550 Ti was available in 128-Bit DDR3-1066 versions...
GTX 650 could be OK if it is restricted to GDDR5. GTX 550 Ti was available in 128-Bit DDR3-1066 versions...
Even the gddr5 550Ti didn't deserve the GTX moniker. The devaluation of that prefix began before that, but that pretty much was the final nail in the coffin for any meaning of that moniker imho. While GTX was creeping down to more cards before, these were at least faster than some of the previous generation cards carrying it (e.g. GTX 460 wasn't using top chip but still faster than say GTX 275). But GTX 550Ti undercut the previous generation slowest gtx card (the 460) by like 25% (ok the 460 768MB by a bit less but still definitely slower). So what wasn't good enough to carry the "ultimate GPU for gamers" flag (nvidia's words not mine) in the previous generation suddenly was good enough in the new generation?GTX 650 could be OK if it is restricted to GDDR5. GTX 550 Ti was available in 128-Bit DDR3-1066 versions...