Sure, but I have still no idea if this ~930GFLOPs refer to MADD+MUL or only MADD, in second case it could be a bit more difficult to break the 1 TFLOPs.
from TG daily, i linked above:
referring to the memory controller
(the GTS260 will integrate a 448-bit version).
The current G92 or GeForce 8800GT/8800GTS512/9800GTX/9800GX2 CPUs are built in a 65 nm process and end up at a die size of 330 mm2. The original G80 (NV50) GPU, better known as the GeForce 8800, was manufactured in 90 nm and delivered a die size of 484 mm2.
With its new GPU generation, Nvidia is going to continue on the safe route and plan with enough spare transistors for 240 shader units (actually, 240FP+240MADD). Just like ATI's graphics parts and Sony Cell processor, this should not be considered odd. Keep in mind that the G92 chip debuted with 112 shader units and, after production had ramped up, Nvidia unlocked all the shader and texture units to create GeForce 8800GTS512, followed by the 9800GTX and GX2. ...
Typically, the CPU die spends about 66-80% of its real estate on cache and the remainder on logic; in the world of GPUs it is vice versa. Our sources indicated that the number of transistors on the GT200 will settle somewhere in the neighborhood of 1 billion – north of 900 million and south of 1.1 billion.
The production cost of a chip is determined on the amount of chips that fit on a wafer. In light of the fact that a 300mm (12") wafer carried less than 120 G80 GPUs, Nvidia will see even fewer GT200s, apparently about 100, according to what he heard.
The same will be the case with the GeForce GTX 280 and 260. The GPU will have 15 processing units (240 shader processors) available on the GTX280, while the GTX260 will come with 12 units for a grand total of 192 shader processors. This may be an indication for the complexity involved in manufacturing such a part
GT200 looks to be a monster! i just somehow know they will break 1 TFLOPs with their top performer
.. it is marketing-driven to do so, as a "milestone" for a single GPU! [imo]
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