Shall we write down a timeline with new chip releases, manufacturing processes, transistor counts and according die sizes through the past years? Something tells me that you'll be completely wrong.
Actually, aside from 3 architectures, NV has averaged an architectural transition every 13-16 months. Here's my timetable (source:
wiki)
The transition from NV1 -> Riva 128 took 19 months, from September '95 to April '97. The next transition to the TNT generation took only a little over a year, from April '97 to June '98. The next transition to the Geforce generation took only slightly longer, from June '98 to October '99. The transition to the Geforce 3 generation taking the same length as the previous, but from October '99 to February '01. The transition to the FX generation took 2+ years and broke this trend, however. Following on from that the transition to NV40 was NV's quickest yet, taking only from March '03 to April '04. The latest architectural transition to G80 was the longest yet, taking from April '04 to November '06.
So, other than NV1, NV30 and NV50(G80), it is clear that NV tends to transition to a new architecture in 13-16 months on average, with the most recent GT200 only slightly outside this range @ ~18 months.
"Tesla 2" is nothing surprising. It may be nothing more than the FP64 support.
Tesla 2 most certainly does feature DP support, but I'm sure that's not the only new feature.
They keep mentioning 2nd generation architecture. Possibly 2nd generation "unified" architecture meaning they've tweaked or improved areas where its first generation "unified" architecture was lacking in, like its triangle setup. They could have changed the MADD+MUL configuration to Dual MADD. But im still surprised no word on DX10.1.
If they haven't fixed the setup bottleneck, then there would be almost no point in increasing functional unit count.
Basically, it is a reworked G8x/G9x. By the way, these rumours all lack one important piece of information about the chip that I'm sure will surprise you
I've noticed one consistent lack of spec across all these rumors, and that is TA/TF count. Shader-based texturing, anyone?