NVIDIA GF100 & Friends speculation

Discussion in 'Architecture and Products' started by Arty, Oct 1, 2009.

  1. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
  2. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Might only be HD4xxx series then. But yes throttling was there as in software based profile. If ATI detected default exe name of Furmark it loaded a profile that in turn limited the GPU usage to in the end throttle temps. PWMs hitting 125c or beyond cant be having a good time, atleast not those and GPU parts exceeeding 100c is also quite something to throttle, no?

    I could just imagine the face of someone doing a bench run with fans below 40%... ;) :lol:
     
  3. 3dcgi

    Veteran Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    2,493
    Likes Received:
    474
    His final point was more relevant. Just cranking up the tessellation isn't necessarily useful. It depends on the content and resolution.
     
  4. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,244
    Likes Received:
    3,408
    Sure! But resolution (and let's add screen size here too) isn't something that can't be changed without developer/vendor intervention. As for content - well, if you have content which is supposed to be tesselated in-game you can always prepare it for several tessellation lods. It is not that much harder than doing just one detail level once your infrastructure is ready for tessellation use in general.
    Saying that there won't be any games this year which will take advantage of GF100's tessellation abilities is quite bold. From my point of view there is pretty high possibility of getting such games before 2010 ends. Pushing high-level tessellation into DX11 applications should be much simplier task for NV's devrel team than pushing PhysX ever was. After all it is an industry standard feature which is supported by both major players now.
     
  5. ChronoReverse

    Newcomer

    Joined:
    Apr 14, 2004
    Messages:
    245
    Likes Received:
    1
    Perhaps but if you had a choice of extreme tessellation 25FPS with little visible differences compared with 45FPS tessellation, which would you pick?

    I'd really like to see the difference between extreme and normal Heaven 2.0 actually
     
  6. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    HD4870 using reference components, and I'd assume 4890 too, is specced to function normally up to 125C temps, so ye, anything over it is bad :razz:
     
  7. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Yeah, I'm looking forward to lots of tessellation done right - glad NVidia's not shirked away from making the hardware good.

    Jawed
     
  8. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    "Done right" or "overdone right"?
    Sure, every bit of extra tesselation is good, but diminishing returns are huge, too.
    I mean, I know several cases from for example AvP, who have played with tesselation enabled and disabled, and don't really see any difference at all, due the fact that mostly character/enemy models are tesselated and those aliens jump at you at such high speeds
     
  9. 3dcgi

    Veteran Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    2,493
    Likes Received:
    474
    psolord's comment that you replied to said nothing about there not being games to take advantage of tessellation. He said Unigine's extreme tessellation level was in his opinion more than is necessary. It's easy to tessellate the hell out of something. It's more difficult to have the visual difference be worth the cost.
     
  10. psychoticdream

    Newcomer

    Joined:
    Mar 24, 2010
    Messages:
    24
    Likes Received:
    0
  11. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,244
    Likes Received:
    3,408
    It's not like GF100 will become slower with less tesselation.

    Normal:
    [​IMG]

    Extreme:
    [​IMG]
     
  12. ChronoReverse

    Newcomer

    Joined:
    Apr 14, 2004
    Messages:
    245
    Likes Received:
    1
    You misunderstand what I meant.

    If uber tessellation (with the appropriate speed penalty) doesn't yield much visual differences, then having an higher FPS is preferable.


    @the images
    Extreme looks a lot nicer since they've put much more tessellation into the roof tiles. But it's more like they took out tessellation altogether for the roof tiles for normal.

    I recall from earlier wireframe images that they've put a ton more triangles into the dragon and the cobblestones as well though and the difference there isn't nearly as pronounced in these images (for the number of triangles).

    Seems rather disingenuous to me unless I'm overlooking something?
     
  13. psychoticdream

    Newcomer

    Joined:
    Mar 24, 2010
    Messages:
    24
    Likes Received:
    0
    and thats the itx bench so far
     
  14. willardjuice

    willardjuice super willyjuice
    Moderator Veteran Alpha

    Joined:
    May 14, 2005
    Messages:
    1,386
    Likes Received:
    299
    Location:
    NY
    One of the first things they showed off at the PAX event was folding@home, not a good sign. :razz:
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...