I only looked at 1920x1200 and 2650x1600
GTX480 win Far Cry 2
5870 wins Just Cause 2
Crysis and Warhead are a tie.
Dirt 2 is a weird again. The 4890 is beating the 5870...
I only looked at 1920x1200.
GTX480 win Far Cry 2
5870 wins Crysis, Crysis WarHead and Just Cause 2
Dirt 2 is a weird again. The 4890 is beating the 5870...
One of the first things they showed off at the PAX event was folding@home, not a good sign.
It's great for nerds like me that only play older games and use their GPUs to fold the rest of the time, though
yeah dirt2 keeps bugging me is it dx9 or dx11 most think its 11 but now i'm not too sure
I understand what you meant and I repeat: it's not like GF100 will be slower with less tessellation. It's a question of what you're prepared to pay for:You misunderstand what I meant.
If uber tessellation (with the appropriate speed penalty) doesn't yield much visual differences, then having an higher FPS is preferable.
Most visible difference between normal and extreme in Heaven 2.0 lies in the tessellation distance LOD. Up close the difference isn't that big (although the road stones and roofs tiles are more smooth on extreme than on normal).@the images
Extreme looks a lot nicer since they've put much more tessellation into the roof tiles. But it's more like they took out tessellation altogether for the roof tiles...
I recall from earlier wireframe images that they've put a ton more triangles into the dragon and the cobblestones as well though and the difference there isn't nearly as pronounced in these images (for the number of triangles).
Seems rather disingenuous to me unless I'm overlooking something?
4890 runs DX9 renderer while all the EGs and 480 run in DX11.Dirt 2 is a weird again. The 4890 is beating the 5870...
I'm pretty sure it's DX11 for Evergreen and DX9 for the rest (apart from Fermi, which I'm not sure what it is).
I used to do that until I realized how much power it was consuming.
That and the gpu client kept crashing my system every once in a while.
Pretty stupid to compare different DX versions on the same chart
9. Warhammer 40.000: Dawn Of War 2
, No AA, No AF
Разрешение 1280x1024 http://www.ixbt.com/video/itogi-video/0310/itogi-video-do-wxp-1280-pcie.html
Разрешение 1680x1050 http://www.ixbt.com/video/itogi-video/0310/itogi-video-do-wxp-1680-pcie.html
Разрешение 1920x1200 http://www.ixbt.com/video/itogi-video/0310/itogi-video-do-wxp-1920-pcie.html
Разрешение 2560x1600 http://www.ixbt.com/video/itogi-video/0310/itogi-video-do-wxp-2560-pcie.html
AA 4x + AF 16x
Разрешение 1280x1024, AA+AF http://www.ixbt.com/video/itogi-video/0310/itogi-video-do-wxp-aaa-1280-pcie.html
Разрешение 1680x1050, AA+AF http://www.ixbt.com/video/itogi-video/0310/itogi-video-do-wxp-aaa-1680-pcie.html
Разрешение 1920x1200, AA+AF http://www.ixbt.com/video/itogi-video/0310/itogi-video-do-wxp-aaa-1920-pcie.html
Разрешение 2560x1600, AA+AF http://www.ixbt.com/video/itogi-video/0310/itogi-video-do-wxp-aaa-2560-pcie.html
No you don't then. You seem to have it in mind that I'm comparing this to the ATI solutions. My comment is solely that I'm willing to trade off a lower level of tessellation in exchange for more FPS if the visual difference isn't very much. This comment holds true even if ATI doesn't have tessellation at all!I understand what you meant and I repeat: it's not like GF100 will be slower with less tessellation. It's a question of what you're prepared to pay for:
I do it in the winter in lieu of paying the gas bill Never had any system crashes with the GPU client here, 3 systems, all running GT200b now (2x GTX 275, 1x GTX 285). Was running each for weeks and even months on end folding 24x7 without issue.
Pretty stupid to compare different DX versions on the same chart
There's no indication that Evergreen is any good at tessellation."Done right" or "overdone right"?
Sure, every bit of extra tesselation is good, but diminishing returns are huge, too.
I mean, I know several cases from for example AvP, who have played with tesselation enabled and disabled, and don't really see any difference at all, due the fact that mostly character/enemy models are tesselated and those aliens jump at you at such high speeds
All no AA no AF, thats a waste of time...and thats the itx bench so far
Running it on a GTX260 myself. Probably because I also gamed with it running sometimes by mistake that it became unstable (although I recall crashes in the client even without that).
I blame folding@home though. The ATI clients were also crash-prone on other systems I've tried them on.