Some post-modern GPU-Z art:
Surely the die size is not 621mm2, but rather a very misguided estimate...Some post-modern GPU-Z art:
That's probably just due to an immature BIOS or something. There's no reason it should draw (and therefore dissipate) much power in idle, especially since the GTX 280 and 285 already have fairly reasonable idle power.
I fully expect NVIDIA to improve on that with this generation, just as AMD has.
Unless of course, there is something about the minimum voltage required to keep the chip running?
edit: and about everyone discussing fake screenshots.
Some post-modern GPU-Z art:
Unless of course, there is something about the minimum voltage required to keep the chip running?
edit: and about everyone discussing fake screenshots.
to spill the beans:
Yep, Fake also posted on the 3DCenter.de Forum. But there, one forum member, Neocroth quickly found the wrong Device ID. The ID is from a GTX275 Lightning.
There are three 1920x1200 displays here, probably with AA8X. I'm not convinced the benefit from 2GB of memory would be so significant on a single 2560x1600 display.
1/How did GTX 4X0" kicked" 5870's A*s, DX11 Tessellation image Qualtiy Comparing
http://bbs.pczilla.net/attachments/month_1003/1003060258f6b169a3b027b16b.gif
2/5870 kicked NVIDIA 480's A*s, DX11 Without Tessellation Performance
http://translate.google.com/transla...diy/11079993.html&sl=zh-CN&tl=en&hl=&ie=UTF-8
2/5870 kicked NVIDIA 480's A*s, DX11 Without Tessellation Performance
http://translate.google.com/translate?u=http%3A%2F%2Fitbbs.pconline.com.cn%2Fdiy%2F11079993.html&sl=zh-CN&tl=en&hl=&ie=UTF-8
Where is the picture with tessellation? Oh right, the card would be a lot slower.
So "DX11 doesn't matter"?
2/5870 kicked NVIDIA 480's A*s, DX11 Without Tessellation Performance
http://translate.google.com/transla...diy/11079993.html&sl=zh-CN&tl=en&hl=&ie=UTF-8
Version 1.0 of Heaven:
http://unigine.com/download/
NVidia is using the unreleased version 1.1 of this benchmark. So it turns out we cannot make a direct comparison.
Jawed
With tessellation off the engine is still running in D3D11 mode. Not sure why GTX480 isn't any faster than HD5870 running the apparently "slower" version of this benchmark.Where is the picture with tessellation? Oh right, the card would be a lot slower.
So "DX11 doesn't matter"?
Ok let's get one thing straight here... DX11 != tessellation! There's a lot more in DX11 than just tessellation... in fact I would say DirectCompute is a lot more important and will be way more commonly used than tessellation.So "DX11 doesn't matter"?
Still, it seems reasonable to expect GTX480 to be faster here.
Jawed
Ok let's get one thing straight here... DX11 != tessellation! There's a lot more in DX11 than just tessellation... in fact I would say DirectCompute is a lot more important and will be way more commonly used than tessellation.
AMD has the only tessellation hardware for developer in the last 6 months. It seems normal that all games with tessellation show not very much tessellation (AVP or Dirt 2). Metro2033 could be a gamebreaker because of nVidia's help.Also I have my doubts as to whether that benchmark really represents a "good"/typical tessellation workload. If you look at the wireframe it leaves a lot to be desired in terms of consistent triangle sizes, adaptive and distance-based LOD, etc. FWIW in the only games that I know to date to include tessellation (Dirt 2 and AvP) there is very little performance hit (if any) to enabling it on the 5870.