Nvidia GeForce RTX 50-series Blackwell reviews

One thing though is if one were in the camp of 8GB being not enough should they not also assign considerable value/progress to 8GB->16GB?

Maybe but some of those same people believe 16GB should've been standard 2 years ago. Ironically the feeling of entitlement for 16GB seems to be suppressing their enthusiasm for 16GB. Part of the skepticism is pricing too. Nobody believes the 16GB card will be available for $429.
 
Nothing surprising of course, when the manufacturer is trying to hide a product that's uh, generally not a good sign.

Still, was a little shocking to see many games where even 1080p and high/medium settings still show the impact of 8GB vram. The game will run "ok"...but there will be these occasional frametime spikes, which is something I've always been a little suspect of when people say "eh, just lower settings one or two notches or play at a lower res".

 
The game will run "ok"...but there will be these occasional frametime spikes, which is something I've always been a little suspect of when people say "eh, just lower settings one or two notches or play at a lower res".
If you'd lower the settings to lower the amount of data streaming required then there wouldn't be any frametime spikes.
 
I mean many of these titles already demonstrate there's lower frame rate and Spikes at high and even Medium settings. And low should never be an option on a Brand new midrange card.

8 GB cards are on their last breath.
 
Nothing surprising of course, when the manufacturer is trying to hide a product that's uh, generally not a good sign.

Still, was a little shocking to see many games where even 1080p and high/medium settings still show the impact of 8GB vram. The game will run "ok"...but there will be these occasional frametime spikes, which is something I've always been a little suspect of when people say "eh, just lower settings one or two notches or play at a lower res".

What is surprising? Using 4K textures in 1080p doesnt make any sense.
 
What is surprising? Using 4K textures in 1080p doesnt make any sense.

What's "4k textures"? Very High? High? Medium? And it's silly to say it 'doesn't make any sense', you can...walk up to textures. You're not always viewing them at their 'native' res.

1440p, with upscaling, and just the "High" preset (so lower textures than a PS5) - being able to handle these settings is not unreasonable asks for a $400 GPU in 2025.

1745244681269.png
 
Great texture quality. Is this one of these broken PS4 ports from Sony?

Yeah it looks like shit on the 8GB 5060, because even when some games don't have performance issues, they just basically stop streaming in textures. This has both - crap performance and not even able to stream in the lowered texture quality you requested.

You'd know this of course, it you actually watched the video your critiquing.
 
Yeah it looks like shit on the 8GB 5060, because even when some games don't have performance issues, they just basically stop streaming in textures.
At which point you have to ask two questions really:
1. Is this intended behavior or is the game actually breaks suggesting that the engine isn't doing the streaming properly?
2. Can this be solved by - you know - lowering the settings? Because many games have settings which when lowered do not even affect the texture quality much, only the size of streaming memory allocation.

All in all HUB is the last source on the planet I would listen to when it comes to VRAM related issues.

Here's the game set used for that video:
  1. A Plague Tale: Requiem
  2. Alan Wake 2
  3. Assassin's Creed Shadows
  4. Black Myth: Wukong
  5. Cyberpunk 2077
  6. Final Fantasy 16
  7. God of War Ragnarök
  8. Hogwarts Legacy
  9. Horizon Forbidden West
  10. Indiana Jones and the Great Circle
  11. Marvel Rivals
  12. Space Marine 2
  13. Spider Man 2
  14. Star Wars Jedi: Survivor
  15. The Last of Us Part II
That's 6 games from the last 6 months - 40%. Thus 60% are there to make the point stronger instead of showcasing how _recent_ games would be running on an 8GB GPU.
Out of these 15 games 5 are console ports of Sony games - 33%. This isn't anywhere close to the actual percentage of such ports in your typical most played lists. Same reason.
And CP2077 is tested only with RT. Let's guess the reason for that.
 
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Yeah it looks like shit on the 8GB 5060, because even when some games don't have performance issues, they just basically stop streaming in textures. This has both - crap performance and not even able to stream in the lowered texture quality you requested.

You'd know this of course, it you actually watched the video your critiquing.
Obvisouly there is a difference between 8GB and 16GB. But this card is $50 cheaper.
 
2. Can this be solved by - you know - lowering the settings?

You'd know this of course, it you actually watched the video your critiquing.

That's 6 games from the last 6 months - 40%. Thus 60% are there to make the point stronger instead of showcasing how _recent_ games would be running on an 8GB GPU.

At lowered resolutions and lowered settings.

But hey, if you want to add the disclaimer "Not suitable for games released in the past year" for a new GPU, by all means be my guest.
 
I dunno, you've posted the video so you obviously had something you wanted to discuss about it?
I've stopped paying attention to HUB's VRAM fearmongering years ago.

I posted the video of a 5060ti review in the 50-series review thread, which is a thread about 50 series reviews.

What I wanted to note is what I posted about it, that even at 1080p/1440p with reduced settings, it is still vram constrained which I didn't expect.

So, I said as much. You then refuse to watch the video, and make a succession of posts about the video you refuse to watch.

Seriously, what in the fuck is wrong with you?
 
I posted the video of a 5060ti review in the 50-series review thread. What I wanted to note is what I posted about it, that even at 1080p/1440p with reduced settings, it is still vram constrained which I didn't expect. So, I said as much. You then refuse to watch the video, and make a succession of posts about the video you refuse to watch.

Seriously, what in the fuck is wrong with you?
What the fuck if wrong with you if you're still seriously listening to the HUB guy on VRAM issues? And even post this bullshit video to a technical forum where people generally understand how GPUs work?
This video has about the same relation to the actual reality as a book by R.R.Tolkien.
Sure there are some titles in which you have to drop down the settings to avoid VRAM trashing on 8GB GPUs even in 1080p. Did Steve do it? Or did he just blindly set a "medium" preset and proceed with testing that without checking what's happening with textures on either card? Or how they compare visually? Or how they would in fact compare if he'd lowered the settings enough for 8GB to be enough? Nah, that's not the point he's making though, he's been drumming the VRAM FUD for _years_ now. So he can't produce a solid comparative video because that would go against his agenda now.

Feel free to be "shocked" by the fact that badly chosen settings in some games will lead to VRAM overflow. Steve has another dozen of such "revelations" for you I'm sure.

I've answered your point about "being suspect" about people suggesting dropping settings to solve the VRAM trashing hitches.
Yes, a game with 4GB VRAM requirement must be able to fit into 8GB without trashing if you drop the settings. No need to be "suspect" about that.
If that doesn't happen then it's because either Steve didn't setup the game properly (settings need to be lower, or different) - or the game is broken as it can't run properly on a card with 2X the VRAM of game's official min requirements.
Feel free to post another you usual "great input" shit replies, and go watch more HUB.
 
I posted the video of a 5060ti review in the 50-series review thread, which is a thread about 50 series reviews.
While there's obvious merit to this, there's a thread for that channel because their videos always end up in drama. Dropping it there would have maybe got more discussion because any further replies here will end up with a mod having to move it over there.
 
What is surprising? Using 4K textures in 1080p doesnt make any sense.
Really depends on scene.

If camera cannot go near enough to objects or near plane cuts polygons before highres mipmap levels are visible, sure.

Just having a texture with high dimensions on a game with low resolution output, doesn't mean every texel isn't contributing to the image.
We had a game with 256k texture on consoles with 720p output and every texel was visible.

Some skyrim mods most likely have 4k arrowheads, those might not be best use of texture resolution.
 
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