NVIDIA GeForce RTX 50-series Blackwell Availability

Looking at some benchmarks from the latest releases it is interessing that more advanced engines cant scale anymore on pure compute and bandwith powerhouses.
UE5 and AC: Shadows are a great example of how advancing forward do not come with more efficiency. Older games or games with lower quality run much better on Blackwell like Atomfall:

The 5090 is more than twice as fast as the 9070XT. The same is true for UE5 game South of Midnight which doesnt use Lumen and Nanite: https://www.dsogaming.com/pc-perfor...-midnight-benchmarks-pc-performance-analysis/

But when you look at The Talos Principle Reawakened with Lumen and RT-Lumen the performance on Blackwell is abnormal: https://www.pcgameshardware.de/The-...ened-Test-Release-Preis-Benchmarks-1470097/2/

Power consumption is under 350W on my 5090 OC. For example i get over 500W in Guardians of the Galaxy with Raytracing in 1440p. There is really something broken in UE5 and other engines.
slight correction, South of Midnight is Unreal Engine 4.27
 
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So no reasons to buy GPUs now because they'll become more expensive due to tariffs later then?
 
But when you look at The Talos Principle Reawakened with Lumen and RT-Lumen the performance on Blackwell is abnormal
So yeah this one is weird:
Everything seem to scale about as you'd expect - with two big exceptions being RDNA4 and Blackwell with the former outperforming its usual self while the latter underperforming for whatever reason.
5070Ti is generally within 2% from 4080S and here it's up to 10% behind (the gap is bigger in 4K which makes no sense to me).
9070 non-XT on the the other hand is beating the 7970XT here by some 5% while usually it's some 2% slower.
RDNA3 vs Ada seem to be as you'd expect though, RDNA2 vs Ampere also seems normal.
No idea what's going on with Blackwell in this title. It certainly isn't a problem of "scaling" the performance as such scaling happens just fine on the previous GeForce generation.
 
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