Nvidia GeForce RTX 50-series Blackwell reviews

We need faster CPUs otherwise 3nm GPUs are going to be seriously CPU limited. The 5090 is already putting the 9800X3D to the sword.

 
We need faster CPUs otherwise 3nm GPUs are going to be seriously CPU limited. The 5090 is already putting the 9800X3D to the sword.
There's always few games which will be CPU bound earlier than others, but the fact that 5090's get expected performance gains from OC clearly shows the current high end CPUs aren't holding it back. If it was CPU bound, no OC would change that.
 
That’s only true if a workload is 100% CPU bound which obviously isn’t realistic. When you reduce resolution by over 50% from 4K to 1440p and only gain 5% performance on the 9800X3D you’re almost certainly nowhere close to 100% GPU limited.
Oh obviously you're not 100 % GPU limited either, that wasn't the point. My point was that there will always be instances where GPU x or CPU x shows itself being held back by the other, but it doesn't mean you're being CPU or GPU limited overall (you know, wider scope, more games/apps/youname it)
5090 is by no means CPU limited overall with 9800X3D as you seemed to suggest.
 
5090 is by no means CPU limited overall with 9800X3D as you seemed to suggest.

I didn’t mean to suggest that at all. In the video I linked it’s only a few games that are severely CPU limited. BG3, Warhammer 2 and Spiderman. The fact that any games at all are so badly limited on a 9800X3D is already a red flag for future GPUs. I’m not sure why it has to be every game.

Here’s hoping that 3nm CPUs are a step up.
 
It's easy to create a workload that's completely CPU limited, and it's easy to create a workload that's completely GPU limited. When you put two high-end components together, it would be odd if one always was the limiting factor.

The three games you mention achieve 110-120fps minimum on a 9800X3D, according to the video. I'm not sure how that qualifies as "badly limited".
 
It's easy to create a workload that's completely CPU limited, and it's easy to create a workload that's completely GPU limited. When you put two high-end components together, it would be odd if one always was the limiting factor.

The three games you mention achieve 110-120fps minimum on a 9800X3D, according to the video. I'm not sure how that qualifies as "badly limited".

When performance at 1440p is only 5-10% faster than at 4K then yes that’s extremely limited. Not sure what 120fps has to do with it. I have a 240Hz monitor. Is the definition of CPU limited based on some arbitrary achieved fps?
 
Cool. Now show how many videos did this guy on GPU Physx in the last 10 years. At this moment i think these people are just a bad joke. Nobody has ever recommended to buy the latest nVidia GPU based on GPU Physx.

/edit: Dont forget that nVidia dropped 3D Vision support on their GPUs, too. So i can not play these games on my 5090 with a 3D Vision set on a support 3D monitor...
 
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Does it matter that PhysX or its compatibility wasn't a story for a long time? The video isn't an anti-Nvidia hatchet job, despite the YT algorithm-worshiping cover. It's just a look at what PhysX was, now is, and what it means for 32-bit compat to be removed. The video says it's ultimately not a big deal, and ponders what that could mean for other vendor-locked tech in the future when it comes to digital archaeology and keeping things running.
 
Cool. Now show how many videos did this guy on GPU Physx in the last 10 years. At this moment i think these people are just a bad joke. Nobody has ever recommended to buy the latest nVidia GPU based on GPU Physx.
I will never understand this attitude, why carry water for Nvidia here?

The fact that the new cards basically can't play old PhysX games is horrible. I don't even see how that's defensible.
 
Does it matter that PhysX or its compatibility wasn't a story for a long time? The video isn't an anti-Nvidia hatchet job, despite the YT algorithm-worshiping cover. It's just a look at what PhysX was, now is, and what it means for 32-bit compat to be removed. The video says it's ultimately not a big deal, and ponders what that could mean for other vendor-locked tech in the future when it comes to digital archaeology and keeping things running.
There is a difference between farming clicks with these kind of videos and having an interest in GPU Physx. Has he even mentioned GPU Physx in his reviews in the last 10 years?

This topic reminds me of the removal of 3D support on TVs.
 
There is a difference between farming clicks with these kind of videos and having an interest in GPU Physx. Has he even mentioned GPU Physx in his reviews in the last 10 years?

This topic reminds me of the removal of 3D support on TVs.

You could, you know, watch the video instead of getting mad at what you think it contains.
 
This topic reminds me of the removal of 3D support on TVs.
I can't think of a single game that uses 3D support on TVs in a significant way. I can think of many PhysX games.

GN hasn't covered PhysX in years since it's essentially dead. The only reason it's a topic now is because Nvidia has closed the door on playing multiple older titles with PhysX on the newest cards.
 
I can't think of a single game that uses 3D support on TVs in a significant way. I can think of many PhysX games.

GN hasn't covered PhysX in years since it's essentially dead. The only reason it's a topic now is because Nvidia has closed the door on playing multiple older titles with PhysX on the newest cards.
TVs dropped support for 3D movies long ago. And nVidia dropped support for their 3D vision, too.

So GN has not covered it because "it was essentially dead". Ironically this would have been a topic in his 5090 review, but i guess when you dont care about it, it would have been not worth it to check the support...
 
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