Nvidia G-SYNC

Discussion in 'Rendering Technology and APIs' started by DSC, Oct 18, 2013.

  1. MfA

    MfA
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    I'd prefer VA, IPS glow is annoying.
     
  2. homerdog

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    Sooo is it possible to purchase any gsync monitors at retail/etail now? Would really like that..
     
  3. silent_guy

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    See 2 posts earlier. Are we Q2 yet?
     
  4. homerdog

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    Ah yes! Q2 starts in two weeks! Gsync here I come!
     
  5. Freemantle

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  6. homerdog

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    You mean one day we'll actually be able to buy a gsync monitor? :shock:
     
  7. pharma

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    THine's V-by-One HS Brings NVIDIA G-SYNC Technology to 4K Displays.

    http://www.guru3d.com/news_story/th..._nvidia_g_sync_technology_to_4k_displays.html
     
  8. Blazkowicz

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    I don't understand what this thing does or why it is needed :lol:, and/or it's an artifact of being confused by discovering a world leader completely unknown to the masses with product and company names using creative capitalization and hyphenation.

    But thanks, dear behind-the-scenes company.
    With good and reasonably universal support perhaps we'll see such stuff as *Sync working over Displayport over Wifi 60GHz or 5.5GHz.
     
  9. lanek

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    Its funny because, i was read threads about this on other forums, and all the time i was, like, but what are we talking about there ? what is this product ? cables ? interconnect like DP ?

    Look like a new company ( but leader of the market lol ), is trying to get some attention..
     
  10. pharma

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  11. lanek

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    So it is definitively a new company who try to enter the market.

    I dont say their products are bad, it could be really excellent.. i was just like, but what is this and for what it is made, why i have never heard about them ? ..
     
    #231 lanek, Jun 25, 2014
    Last edited by a moderator: Jun 25, 2014
  12. pharma

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    According to some of the info they were offering products back in 2008 so been around for 6 years, possibly longer. So while not an "ancient" company it will have it's 7th birthday shortly! :lol:

    Googling "V-by-One" turns up a lot of hits and after reading a few they seem to be one of those companies not in the "limelight" whose products you might be using everyday.

    I think the "V-by-One" Standard may be relatively new ...
     
    #232 pharma, Jun 25, 2014
    Last edited by a moderator: Jun 25, 2014
  13. MfA

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    It's simply an alternative to LVDS, I doubt their ICs had any trouble with dynamic changes of the clock speed before this though.
     
  14. pharma

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    Vsync vs Gsync on Asus Swift PG2780; Leaked Nvidia driver offers taste of mobile G-Sync



    Laptop users who want to experiment with the driver can find link in article below -- option for Gsync will appear in Control panel.
    http://www.extremetech.com/extreme/198603-leaked-nvidia-driver-offers-taste-of-mobile-g-sync
     
    #234 pharma, Jan 31, 2015
    Last edited: Jan 31, 2015
  15. pharma

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    Nvidia's G-Sync goes mobile, adds features

    http://techreport.com/review/28361/nvidia-g-sync-goes-mobile-adds-features
     
  16. Andrew Lauritzen

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    Yay windowed mode, about time! Now just do it properly (i.e. in the OS, not the driver) and standardize support across GPU/monitor brands and I'm totally there :)
     
    Malo likes this.
  17. pharma

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    NVIDIA HDMI GSYNC

    http://www.guru3d.com/news-story/co...-amd-freesync-and-nvidia-gsync-over-hdmi.html
     
  18. Grall

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    Eh, not sure I would want variable vsynch in windowed, as that would fuck with my mouse pointer. While you wouldn't necessarily have a mouse pointer in some games (IE, shooters), I never play anything like that in windowed mode as that has tended to screw with brightness/gamma settings, making it hard to see things in-game (and the window borders are disruptive to immersion and steal viewport area), so I tend to have a mouse pointer onscreen in windowed games; MMOs, RTSes, diablo-like hack-and-slash games and so on have been found suitable for windowed play, and they all have a mouse pointer.

    So...color me sceptical on this one. :)

    Anyway, good on Nvidia for this one, instead of charging 150 dollars for a not really necessary FPGA/DRAM module, now they'll be able to charge 150 dollars for nothing. Profit$$$!
     
  19. Andrew Lauritzen

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    That's another reason why the OS needs to be involved. Note that the OS does already play with refresh rate for some media applications, so this isn't unheard of.

    It's not so much about actually running in a window as it is that exclusive full-screen mode is dying/dead. Everything ultimately needs to run through the OS compositor/swap chain path so the OS needs to understand and control stuff like variable vsync. Anything NVIDIA does in their driver - which I'm sure it's very clever - is fundamentally the wrong place to do it.
     
  20. danybonin

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    Hello,
    I can't start a new thread, so im posting this here.

    not everyone might understand but anyone familiar with using a fps limitter in game will understand.

    first sorry for my poor english, it's my 2nd language. Please read all my post, i hope you will understand what im asking. Im a sli user and gsync @ 144hz user. I have a sli of titan x and the rog swift monitor. I have high fps in games but with sli, in many games i still see some stutter/micro-stutter, even in the 90+ fps range. Single card is generally butter smooth. I discover how much using RTSS as a fps limitter was awesome. For exemple, in GTA5, with my setting, in town, im in the 90 fps range, but still see some stutter. Putting fps limitter to 80 fps help a lot. In fact, with sli, i discover that if you set a fps limitter and the fps never go below that fps, sli feel smooth. So i run locked at 80 fps, and its smooth. But when i go outside of the city, fps go below 80, and even at 70 fps, i start to see some stutter/micro-stutter again. So if i take down the fps limitter to 65fps, every thing is smooth again. But if then i go at the worse case in the game, fps can go as low as 55 fps. Then again, if i put a fps limitter to 50, smooth again. So to have a 100% smooth experience, i would have to limit at 50fps. But that is a bit low, when i can get 90+ fps elsewhere in the game.

    So what im asking to programmer, is there a way make a dynamic fps limitter?
    Like it would go down as fps go down, and it would go up only when enought power to not fall back so quick. I don't know if you understand what i mean? A bit like nvidia did with their "smooth vsync" option, in the manner that when it drop to 30hz, it wont go back up to 60hz until it have high enought fps to not fall back to 30hz too soon. That would be fantastic if someone could do that. That is the only way to enjoy a real smooth experience with gsync + sli +144hz. Im very sencitive to any form of stutter, and i can't live without RTSS now, but would be so great if a dynamic fps limitter would be possible.

    I was thinking why not limit fps in fonction of the gpu 1 usage. I know sometimes you can be below 99% usage for different reason (ex. cpu bound situation), but i was thinking about something. If you try to maintain, let say 92% gpu 1 usage by the fps limitter, you should then be a few fps below what you can acheive. So if i play GTA5 and im at 90fps at 99% usage, then if the dynamic limitter try to keep gpu usage at 92%, he will limit to maybe 80 fps. If i move out of town and fps start to drop, the gpu usage will start to climb up, then the fps limitter, trying to keep gpu usage at 92% will then lower the fps. So if i dropped to 70 fps, the limitter will now limit to lets say 65 fps. Maybe this could be a way of making a dynamic fps limitter? There could be a minimum limit to maybe 30fps, even if gpu usage is 99%, and a maximun limit, maybe 144fps, if gpu usage is very low (ex. in a video cutscene) I really think this is something needed with gsync + sli + 144hz. Of course fps will be a little lower, but with gsync, high fps doesn't matter if frame pacing is not good. I hope someone could program this. Probably not an easy task, but if anyone think he can do it, let me know please.
    Thanks you very much
     
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