NVIDIA has a big supercomputer running 24/7, 365 days a year improving DLSS. And it's been doing that for six years.
Actually, we have a big supercomputer at Nvidia, with many 1000s of our latest and greatest GPUs, that is running 24/7, 365 days a year improving DLSS. And it's been doing that for six years
What we're doing during this process is we're analysing failures. When the DLSS model fails it looks like ghosting or flickering or blurriness. And, you know, we find failures in many of the games we're looking at and we try to figure out what's going on
We then find ways to augment our training data set. Our training data sets are always growing. We're compiling examples of what good graphics looks like and what difficult problems DLSS needs to solve.
"We put those in our training set, and then we retrain the model, and then we test across hundreds of games in order to figure out how to make DLSS better. So, that's the process."
This is one of reasons why when I see people saying something like this should be open sourced or made vendor neutral I ask them about specifics.
I know the consumer side might not be want to hear this but sans directly monetizing software improvements like this it's going to need to be captured via the margins on hardware.
They have moved forward their plans in a great way, Blackwell Ultra (B300) is coming up 6 months early, and Rubin is the same. It's the same situation as H100 and H200. NVIDIA keeps pumping up new hardware and customers buy what's available according to their budget, order volume and development plans.