The new approach will be a universal runtime mode for all materials from multiple sources including real objects captured by artists, measurements, or generated from text prompts using Generative AI. These models will be scalable in various quality levels ranging from PC/Console gaming, Virtual Reality, and even Film Rendering.
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The model will help to capture every single detail of the object to be rendered such as incredibly delicate details and visual intricacies such as dust, water spots, lighting, & even the rays cast by the blend of various light sources and colors. Traditionally, these models will be rendered using shading graphs which are not only costly for real-time rendering but also include complexities.
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Tensor-core architecture introduced in modern-day graphics architecture also provides a step forward for these models and while currently limited to compute APIs, NVIDIA exposes Tensor-core acceleration to shaders such as modified open-source LLVN-based DirectX Shader compiler which adds custom intrinsics for low-level access, allowing them to generated Slang shared code efficiently.
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Overall, the new NVIDIA Neural Materials models approach looks to redefine the way textures and objects will be rendered in real-time. With a 12-24x speedup, this will allow developers and content makers to generate materials and objects faster with ultra-realistic textures that also run fast on the latest hardware. We can't wait to see this approach leverage by upcoming games and apps.