OT a little: Can someone explain me what's behind the "hand tweaked design" concept? Thxpascal said:edited: Also there are three other things to consider:
-The hand tweaked design of R300 (how much it really improved it?)
-The extra power beyond AGP 2.0 specs.
-Memory bandiwth (128bits? , DDR-II?)
Usually with designs as complex as 100 millions transistors with small time to market and low cost of design people use a lot of automated tools do to a lot of different things like cell design, cells placement and routing.Evildeus said:OT a little: Can someone explain me what's behind the "hand tweaked design" concept? Thx
According to one of ATI’s chip architects, the reason they were able to reach such high clock speeds when 3DLabs and Matrox were unable to go much beyond 200MHz was because they took a different approach to the chip design. An admittedly very “Intel-like†approach, ATI didn’t go as far as to hand pick transistors but they did a considerable amount of the R300 design by hand thus enabling them to reach decent clock speeds at profitable yields.
Technically incorrect. How can you say Quake3 uses little to no hardware geometry compression? Or did you mean to say Quake3 benefits very little from hardware geometry acceleration?Wavey said:Quake3 uses little to no hardware geometry acceleration and hence neither do the games that are based on the Quake3 engine.
Reverend said:Technically incorrect. How can you say Quake3 uses little to no hardware geometry compression? Or did you mean to say Quake3 benefits very little from hardware geometry acceleration?Wavey said:Quake3 uses little to no hardware geometry acceleration and hence neither do the games that are based on the Quake3 engine.
Ascended Saiyan said:BTW is it just me did anyone realize with every new core from ATI we see double the piplines from R100-R300 I wonder if they'll go with 16 pipelines in there R400 cores.
Joe DeFuria said:As far as the manufacturing process, this means that it shouldn't be hard for nVidia to produce a part that is better than the R300 in every other way.
I disagree. It will be very hard. Not that it can't be done, but very hard, given the transistor bugets.
I also agree that it will be hard, unless Nvidia does something we don't expect, like release an SLI enabled (2 chips) NV30 reference board and throw it at the big web sites...
Joe DeFuria said:I disagree. It will be very hard. Not that it can't be done, but very hard, given the transistor bugets.
Based on public info, NV30 only has about 10 million more transistors than the R-300. (about 120 mil, vs. 110 mil).
pascal said:Lets see it again.
1. In features NV30 will have more, but if it will be usefull during the next 3 years for gaming than it is another problem.
2. NV30 will use a .13 micron process, but this process show only a 30% performance advantage over a .15 micron process (TSMC data), but R300 is very well designed for such a monster chip (hand tweaked) and is using a extra power which is a advantage (if NV30 dont use extra power too).
3. Probably NV30 will use a DDR-II which is a advantage, but we are not sure if it will have a 256bits memory bus. ATI say that R300 is DDR-II capable, but no product announced using it yet.
5. The die size should be equal 120M at .13 = 96M at .15 . My guess the .15 micron will have better yields.