I consider this extremely unlikely but certainly it would be doable.And most likely NV doubled the scan-out rate, from 8 to 16 fragments per setup unit, to go with the vastly increased processing rate.
I consider this extremely unlikely but certainly it would be doable.And most likely NV doubled the scan-out rate, from 8 to 16 fragments per setup unit, to go with the vastly increased processing rate.
The primitive setup units are dedicated blocks. And most likely NV doubled the scan-out rate, from 8 to 16 fragments per setup unit, to go with the vastly increased processing rate.
12 would be a better fit, despite not being a power of two, but still overbuilt for ROP throughput.
keldor314:
I do not think that fillrate per se is unimportant nowadays - contrarily, I think that with the trend to 4K display technology or multi-monitor setups, more ppc (or zpc, which also depends hereon) fillrate is going to be as important as ever.
a 3840x2400 display in a 24" size or slightly higher would certainly be an interesting display.
And stop compromising the refresh rate, make it 120Hz too . This would require a new display port bandwith increase or using two DP together.
What I saw several days ago in front of me was quite disappointing. Full HD on a 15-inch laptop running Windows 7. Because of the relatively high resolution and the small display, you had terribly small letters... The picture itself was awful. Scaling was completely messed up. Does it mean that Windows 7 is not ready to adjust this in some user-friendly manner?
With all the good we have to say about the LCD, we do need to offer one minor word of caution. Windows 7 still doesn’t handle DPI scaling perfectly, and 1080p in 13.3” makes this one of the highest density LCDs around. Windows 8 may improve on the situation, but for those who stick with Windows 7 you’ll still encounter the occasional quirk. ASUS ships with the DPI scaling set to 125% as mentioned earlier, and it’s really necessary if you want most text to be legible. Even with the minor issues with some applications, though, I’d take this sort of display ten times out of ten if given the option.
What I saw several days ago in front of me was quite disappointing. Full HD on a 15-inch laptop running Windows 7. Because of the relatively high resolution and the small display, you had terribly small letters... The picture itself was awful. Scaling was completely messed up. Does it mean that Windows 7 is not ready to adjust this in some user-friendly manner?
In Apple's method, the 2x resolution that the desktop is rendered at doesn't have to be the display's native resolution. For instance, the 15" Retina MacBook Pro has the native 2880x1800 resolution which looks like (a twice as sharp) 1440x900, but also has other settings including a 3840x2400 resolution which looks like 1920x1200.- Apple's way, works with specifize display sizes and resolutions : render everything you can in high DPI, and for the rest (or even in doubt) use pixel doubling, the most trivial scaling method. No ugly bitmap scaling. Caveat : if an application isn't updated to say it supports high dpi, it will be displayed entirely in low dpi even though it could have used the sharper fonts (I believe). That's maybe an implementation detail, intended to not suffer any bug.
the Apple way of course doesn't work on a 1080p laptop : if you could do that, you would be simulating a 960x540 display. Well you would be free to do it but you've lost a ton of "real estate" space.
In Apple's method, the 2x resolution that the desktop is rendered at doesn't have to be the display's native resolution. For instance, the 15" Retina MacBook Pro has the native 2880x1800 resolution which looks like (a twice as sharp) 1440x900, but also has other settings including a 3840x2400 resolution which looks like 1920x1200.
The same approach on that 1080p laptop would give resolutions like 2560x1440 which looks like 1280x720.
Lol, some computers of the 1980s would switch resolution on the fly i.e. draw the top 20% of the screen at high res, then 60% at low res and the bottom 20% at high res (or the reverse, or another arbitrary mix).
So, you could have some high res UI elements and colorful blocky graphics, or colorful UI and e.g. high res 1bit monochrome "3D rendering".
Of course, "high res" was something like 320x200 or 256x192, and "low res" was something worse.
Those were the days eh. No, I'm not really wishing to go back to them... Computers were horribly limited, and sometimes plain horrible to use back then, compared to what we have now.Lol, some computers of the 1980s would switch resolution on the fly
Computers were horribly limited, and sometimes plain horrible to use back then, compared to what we have now.