OTOH 320bit is definitely possible, nvidia doing it all the time (even if only as partly disabled parts). On a technical level a 320bit/40ROP/10SMX part would look quite sane to me, but I'm not sure it really makes sense, those markets might be served better with gk110.For 288 bits at least, your memory controller must be optimized for 32 Bit granularity. It seems engineers are quite comfortable with the current 64 wide memory paths.
I haven't seen any bandwidth scaling figures for these parts so I'd be cautious saying it must be bandwidth holding them back, though I'd agree adding more smx won't do much (just for reference, amd parts don't scale much with simd units for ages and it it wasn't only because of lack of bandwidth).Looking at the 670 performance compared to the 680, it's more than obvious that the latter is screaming for more bandwidth. In other words I'm afraid that any speculative scenario with higher frequencies than now or more units (or both) won't result into any worthwhile performance increase without an as generous bandwidth increase.
Well at least you hang in there longer than I did and that is a good choice for a 680, performance is very good out of the box and the cooler is excellent.
Just snagged the Asus DC2T from newegg.
To play Diablo
I haven't seen any bandwidth scaling figures for these parts so I'd be cautious saying it must be bandwidth holding them back, though I'd agree adding more smx won't do much (just for reference, amd parts don't scale much with simd units for ages and it it wasn't only because of lack of bandwidth).
He said 1.5Ghz not 1.5GB
Well we know the controller can handle 7gbps. I can't imagine nVidia doesn't love how GK104 turned out. It might spur them to invest in more graphics tuned SKUs in the future.
Of course it also comes down to how AMD reacts to all this.
We do? :neutral:
I dunno sounds reasonable to me if clocks are reasonably high (so 50% more memory bandwidth, ~35% higher ROP-fillrate, ~70% higher alu/tex rate). That's assuming GPCs aren't a bottleneck (which clock-adjusted barely increase) nor that there are any other less obvious bottlenecks. Some of the compute stuff (not DP/ECC), while not area-efficient for gaming might also marginally help. The chip is quite a beast.I wouldn't bet on GK110 being 50% faster than GK104 in gaming environments. IMHLO, that's more like a best case scenario - maybe with the exception of a 2 GiB framebuffer overflowing and the likes.
We do? :neutral:
I've seen quite a few overclocks in that range.
So should we say Tahiti MC also does 1.6-1.7GHz, since many hit those speeds on OC, IIRC?