Which recent games are even close to be called (purely) fillrate limited today? Those games that used to be fillrate limited in the past are CPU limited today.
By the way the Anand results show up like that for the simple reason that the shader clock changes while overclocking only by specific increments and it explains also why there appear occassional "flat lines" at several frequency levels. Under those cases the shader domain simply has the same frequency, despite the core clock being higher.
By the way the Anand results show up like that for the simple reason that the shader clock changes while overclocking only by specific increments and it explains also why there appear occassional "flat lines" at several frequency levels. Under those cases the shader domain simply has the same frequency, despite the core clock being higher.